In Third Person Rewind – Batman: Arkham Asylum

With Batman: Arkham City set to hit stores in just a few days, I though it’ d be a great opportunity to dig deep into the In Third Person archives to pull out some legacy Batman: Arkham Asylum content. My thoughts on the demo and the full game were some of the very first posts I wrote when I started this up in 2009, and it even got an honourable mention during my game of the year 2009 post.

Considering the fact that I wrote these posts when I was lucky to get 5 visits a month, odds are you’ve never seen these posts before. If you’d like to see my stance on that game at the time, check out the posts below! Batman: Arkham City is set for release on Tuesday, October 18th in North America, and I’ll be grabbing my copy on day one. Will you?

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Girlfriend Gaming: Help Me Recommend PS3 Games

My girlfriend is a life-long PlayStation fan. Way before I entered her life, she grew up playing Crash Team Racing on her PlayStation One. She’s since picked up a SNES and a Wii, but she’s had her eye on a PlayStation 3 for a long time now. At the very least, she’s wanted one long before I ever started thinking about it.

She feels like now is the right time to take the plunge and pick up a PS3. She’s asked for my help in recommending games for her to try, but my PS3 knowledge isn’t that great compared to what I know about the other systems. This is why I’m enlisting you for help. What should she buy or try out on the PS3?

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Using ‘Cost Per Hour’ to Determine the Value of a Game

cost-per-hour

Over the past few years of following podcasts, message boards and reviews, there seems to be this weird metric that creeps into discussions in one way or another. For the purposes of this post, I will refer to it as ‘cost per hour’. It’s a metric that people directly or indirectly use to judge a game’s value based on how much it costs and how long the experience is. I will express it with the following formula:

Value = Cost of Game/Number of Hours Played

In a perfect world, where money directly translates into valuable experiences, these types of metrics could work as a means of judging a game’s value. However, this logic is flawed, because neither cost or value variables are consistent. You can’t make a blanket statement saying that Limbo is too expensive at $15 dollars because it’s only a 3-hour experience, because it might go on sale, someone may take longer/shorter to beat it, and subjective opinion may say that their time with it was totally worth that price.

The price you pay for that experience and the length of that experience are viable factors in determining a game’s value, but not the whole picture. However, what if we did take away all of the other factors? Is it possible to come up with a consensus cost per hour rate to determine whether or not a game is worth it? I take a few examples from my collection and crunch the numbers to find out.

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Unhappily Ever After

The other night, i could sense that I was close to beating Borderlands. When I get that feeling, I can’t stop and leave that game until I beat it. In spite of the game’s flaws, I was having a ton of fun with the game. However, Borderlands suffers from a problem that has plagued video games since games were designed with a clear progression from beginning to end: a crappy endgame experience. I ended my Borderlands experience with a bad taste in my mouth, feeling like the extra time I could have dedicated to sleep that evening were wasted on a poor endgame experience.

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My “Game of the Year 2009”

With the year winding down, many gamers have been discussing the best games of 2009, mostly to debate which game should be honoured “Game of the Year”. I think it’s impossible for any media outlet or any individual person to make a list that will make everyone happy. However, what I can do better than anyone else is speak for myself. With that said, my choice for “Game of the Year” is not the be-all-end-all opinion you have to believe in. Feel free to give me your picks for “Game of the Year” and “Game of the Year” nominees.

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Some Thoughts On the Batman: Arkham Asylum (Full Game)


So much for not buying Batman: Arkham Asylum like I said I would. I’m glad I changed my mind at the last minute.

If critical acclaim couldn’t make me buy the game, what did? Thanks to Wal-Mart, many retailers in my country were selling the game at launch for just over half price. For most people, Arkham Asylum is a fine purchase at full price. At half price? It’s a steal.

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Some Thoughts On the Batman: Arkham Asylum Demo

While the demo to Batman: Arkham Asylum has been available on XBOX Live and Playstation Network for a few weeks now, I haven’t had a chance to try it out until recently.

I must admit, I came into this demo with a bit of skepticism. Historically, almost every Batman game has been horrible, and the video game based on the Dark Knight movie was cancelled before it was officially announced because of how bad it was shaping up to be. Would this one be any different?

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