With XCOM 2 in the books, it’s time to move onto the next game in my queue: Gears of War 4. While I was a huge fan of the original trilogy, Gears of War: Judgment left a bad taste in my mouth. Thankfully, it sounds like Microsoft has righted the ship on this one. Will have some thoughts on the game and maybe some video soon!
Toting an electric whip, a mean “Sparta” kick, and a potty mouth that would make Howard Stern blush, style is the name of the game in Bulletstorm. Taking heavy cues from Devil May Cry, you’re constantly encouraged, and rewarded for creatively dispatching your foes. In one minute, you could be lassoing enemies towards you, kicking them in the air, and shooting them in slow motion as they fly away. In the next, you could be steering sniper bullets around obstacles to hit enemies in the butt – a 50-point feat that the game aptly calls “Rear Entry”.
Though style is at the forefront of the experience, there’s more to Bulletstorm than its overboard machismo. In fact, it’s this excess swagger that’s gotten everyone in this mess in the first place.
Though you’ve probably never heard of it, Binary Domain was a landmark title for Sega (in a bad way). As Sega’s most recent boxed release, it’s failure at retail contributed to substantial worldwide layoffs and a major restructuring of its publishing strategy.
Was it a bad game? Not from what I’ve read from the reviews, and general discussion on the internet. Because I was looking for something to scratch my Vanquish itch, I had this on my list of games to pick up when it hit $20. Though the game isn’t very old, it didn’t take long for it to drop to that price in my area. Is it the Japanese Hamburger I was looking for?
Not too long ago, I played Ninja Gaiden II on the XBOX 360. Though I had a number of problems with it, I would never criticize it for not being “western” enough. Apparently, Team Ninja didn’t feel the same way. They tried to infuse their franchise with elements considered to be western, which proved to be a failure for Ninja Gaiden III.
In an interview with Gamasutra, Team Ninja head Yosuke Hayashi explained what happened.
“It seems like we made a Japanese hamburger for the west…Maybe as a Japanese developer, we need to make good Japanese food … and that’s what people are wanting from a Japanese developer.”
In 2011, no video game trailer made more waves or garnered as much attention as the Dead Island announcement trailer. As far as video game trailers go, this haunting and beautiful piece is one of the best video game trailers ever made. Thanks to this trailer, the game built up a tremendous amount of pre-release buzz and ultimately sold really well.
Say what you will about the quality of the trailer, but the Dead Island announcement trailer captures a lot of what I hate about video game marketing and advertising. I’ll take this a step even further and say that due to the business practices behind the creation of most video game trailers and commercials, I actively avoid watching them.
The other night, i could sense that I was close to beating Borderlands. When I get that feeling, I can’t stop and leave that game until I beat it. In spite of the game’s flaws, I was having a ton of fun with the game. However, Borderlands suffers from a problem that has plagued video games since games were designed with a clear progression from beginning to end: a crappy endgame experience. I ended my Borderlands experience with a bad taste in my mouth, feeling like the extra time I could have dedicated to sleep that evening were wasted on a poor endgame experience.