Finally take the final stop on the battle bus to jump into the world of Fortnite on Switch! Does this look like a serviceable port to you? Also, did I play terrible? I can answer that last one for you: yes.
I felt like Gears of War 3 was the perfect end for the series on Xbox 360. It further fine-tuned an already great formula while finally providing a narrative that was worth a damn. Had the series taken a hiatus until the next generation of consoles were ready, I would have been perfectly happy with that. Instead, we got Gears of War: Judgment, an unnecessary prequel that let me down in a big way.
I’m a huge fan of the Gears of War series. The original was the game that inspired me to buy an Xbox 360, and I thoroughly enjoyed my time with its sequels. It’s built a lot of good will with me, which sort of makes it weird that I’m currently abstaining from the latest entry in the franchise.
Toting an electric whip, a mean “Sparta” kick, and a potty mouth that would make Howard Stern blush, style is the name of the game in Bulletstorm. Taking heavy cues from Devil May Cry, you’re constantly encouraged, and rewarded for creatively dispatching your foes. In one minute, you could be lassoing enemies towards you, kicking them in the air, and shooting them in slow motion as they fly away. In the next, you could be steering sniper bullets around obstacles to hit enemies in the butt – a 50-point feat that the game aptly calls “Rear Entry”.
Though style is at the forefront of the experience, there’s more to Bulletstorm than its overboard machismo. In fact, it’s this excess swagger that’s gotten everyone in this mess in the first place.
Infinity Blade (iTunes)
Infinity Blade has created quite the buzz for itself. Up until I read reviews about the game, I had absolutely no idea what it was about. However, I’ve known about it ever since it was debuted a few months ago. Up until now, I’ve known Infinity Blade as the graphically-stunning iOS game.