Ghost of Tsushima is a fantastic game. Its presentation is top-notch, from photographic vistas, to stellar voice acting, to thrilling combat. There’s also a ton of content to experience across its vast map.
The problem for me is…there’s a ton of content to experience across its vast map.
Tetris is a timeless classic, but a new coat of paint by Rez and Lumines visionary Tetsuya Mizuguchi goes a long way towards transforming it from an intense mental exercise to a euphoric trip through time and space. In this set of videos, I complete the main campaign mode, along with an attempt at taking on the endless marathon! Full review forthcoming!
Over the past few weeks, I’ve been gradually getting acclimated to Star Wars: Imperial Assault. In my first post, I covered my time with the tutorial. Next, I wrote about my experience playing Skirmish matches. Today, I’ll cover the little bit I’ve experienced with the Campaign. For players curious about diving deep into the lore and ground-based combat of Star Wars, maybe these impressions will sway you on a purchase of this game.