The Perfect Dark You’ve Always Dreamed Of*

I have made it clear that I love the original Perfect Dark and I know I’m not alone in this sentiment. For its time, Perfect Dark had no equal on console, not even Goldeneye (yeah, I said it). Not to say that the experience was perfect, because it definitely wasn’t. Most of the game’s problems came from the fact that it was just a bit ahead of its time. The Nintendo 64 could barely run this game, even with the memory expansion plugged into your console.

For years, I wished that this game would get a fair shake. It never got the love that Goldeneye did, even though Perfect Dark is arguably better. I also wished for a day where the game wasn’t bound by the technical limitations brought forth by the Nintendo 64.

Well, my friends, that day has arrived.

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Mapathy is an Expensive Condition to Cure

For those of you playing Modern Warfare 2 and are looking for some new maps to play on, Infinity Ward supposedly has the cure for you. The Modern Warfare 2 “Stimulus Package” contains 5 maps, two remakes from Modern Warfare 1 and three brand new ones.

I was hyped to get new maps for this game, and until I heard the price, this seemed like a no-brainer to me. But dude, 1200 Microsoft Points for 5 maps? Two of which aren’t even new?

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From Hero to Zero

With the Perfect Dark remake hitting XBOX Live next week, now was kind of a weird time for me to pick up the 2005 prequel, Perfect Dark Zero. I loved the original Perfect Dark, but I’ve never played this one. At the time, reviews for this game were pretty good, but this game has been the butt-end of many jokes since. I finally decided to take the plunge when I saw a brand new copy at the store for the rock-bottom price of $3.

Modern Warfare 2 Boot Camp

Over these past few weeks of unemployment, the game that has monopolized my time is Modern Warfare 2. Having played multiplayer for just over 24 hours, a lot of that was “not fun”. I say that in the sense that for every time I killed someone, I died about 2.5 times. There were games where I would kill two people and die 20 times.

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Near-Perfect For It’s Time

It was the year 2000. Clutching my pre-order receipt that I’ve been in possession of for over a year, I went down to the local video game store to pick up my copy of Perfect Dark. Its spiritual predecessor, Goldeneye, blew my mind with a great single player campaign and at the time, God-like multiplayer. I must have put in hundreds of hours into that game, easily. Everything from trying to unlock all of the cheats in single player to all-out assaults on my friends and loved ones in multiplayer. Looking back, Goldeneye is one of those games that defined that whole generation of gaming.

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Knoxx’d Out

With not much going on in my life right now, I spent most of today in my basement completing The Secret Armory of General Knoxx. I know, this is the third Knoxx post in as many days, but now that I’ve beaten the main quest and most of the side missions, I’m ready to write down some final impressions of the DLC.
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School of Hard Knoxx

After my initial lukewarm impressions to The Secret Armory of General Knoxx, I wasn’t sure what I would be getting into the next time I played it. I was hoping that having reached level 51 would at least get me past the initial difficulty curve and the rest of the experience would be smooth sailing.

Nope.

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Would You Kindly Read My Bioshock Thoughts?

With the release of Bioshock 2 only days away, I thought I would take a minute to reflect back on my time with the original Bioshock.

I vividly remember reading video game sites and listening to podcasts who were hyping up how amazing this game was. I didn’t care. The screenshots looked pretty, but I didn’t care that it came from the guy who made the System Shock games cause I’d never played them before. I didn’t care about the Little Sister dynamic. I didn’t care that you could add elemental powers to yourself to add variety to the combat.

Then I played the demo. Oh, my, God.

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Welcome Back to Rapture?

The original Bioshock came out of nowhere for me. It was a game that was a getting a lot of buzz from the journalists, but from the little I had heard or read about it, I didn’t care at all for the game. In my eyes, it was just another first-person shooter. Then the demo came along and rocked my face into another planet. Everything about that game to the spooky atmosphere to the combat and the impressive plot progression of that demo had me sold. It was the first game to ever sell me based on a demo. I rushed out on the morning of release and bought it.

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Modern Warfare 2 Review: All is Fair in Love and (Modern) War(fare)

During the early days of the World War II shooter (early 2000s), controlling a character from first person and shooting dudes was not really something I wanted to do. After games like Perfect Dark and Goldeneye sucked away hundreds of hours of my life, there wasn’t really anything out there like it that I wanted to play. None of the FPS games of that generation appealed to me and I couldn’t get a handle on playing these styles of games using dual analog sticks. Yes, that means I even missed Halo 1 and 2 in their prime. In the case of Call of Duty, I couldn’t handle a dual stick FPS and I didn’t want anything to do with WWII. Both of those elements combined for a series I had 0 interest in ever playing.

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