The game that inspired the awesome Kid Icarus: Uprising is kind of a dud.
kid icarus
Kid Icarus: Uprising Review

(Originally posted on splitkick.com. Thanks to the Splitkick team for the edits!)
Kid Icarus on the NES has its fair share of fans, but I’m not one of them. I’ve given the game multiple honest tries, and have always felt that its particular blend of platforming and shooting don’t gel in a way to create a fun experience. Though fans clamored for a new entry in the franchise, I couldn’t have cared less to see Pit star in another game, if it meant a retread of his 2D platforming roots.
Then I played Kid Icarus: Uprising. It is not the retread I was expecting. Instead, it’s a game far more ambitious – and awesome – than I ever would have imagined.
Amiibo Story: Pit

Some of my earliest memories of gaming involve Kid Icarus. Not so much the actual playing of the game, but the hype surrounding it. In talks with other kids who were into Nintendo, Kid Icarus was thrown out there as being one of those marquee titles along with the likes of Mario and The Legend of Zelda. Heck, even Pit was a key sidekick in Captain N: The Game Master.
However, at the time, I didn’t understand the hype. I didn’t like that game as a kid and I still don’t like it now. Years later though, Pit would win me over with one of my all-time favourite Nintendo 3DS games.
Fall Damage Podcast Level 127 Featuring Jett

Truth be told, you should be listening to Splitkick.com‘s Fall Damage podcast every week. Scratch that. You should be listening to both of Splitkick’s podcasts – Fall Damage and Rocket Jump – every week. And no, I’m not saying this because they’re my video game writing BFFs.
Granted, there may be one or two of you that will say, “But Jett, we haven’t listened to the Fall Damage podcast because you’re not on it.” In that case, I’ve got good news for you! The Fall Damage team was nice enough to invite me on as a guest on Level 127 of their podcast.
Click here to listen to Level 127!
