Very early on, I knew I wanted video to be a part of the In Third Person content mix. Though I had no experience with the medium, it was the next great frontier for gaming content and I wanted to explore that space.
From getting the right equipment, to learning how to operate video software, to getting a feel for what I want to make, working with video has been a climb. Before we close out the decade, I think it’s worth taking a stroll down memory lane to see how my video content has evolved in the last decade(!). Maybe my story will inspire you to push forward with your video dreams!