Evolving Pokemon is a big part of the Pokemon TCG experience. Before you can unleash the fury of Charizard, you must first play a Charmander card and evolve it up to the fiery dragon over the course of multiple turns. Even in the Sword & Shield era of the card game where one can play a powerful Charizard V right away, it too can evolve into a monolithic Charizard VMax that has the potential to strike for a whopping 300 damage with a single blow!
But in order to complete these evolutions, one must have the cards to complete the chain. Based on my collection, here are some awkward scenarios that arise when I don’t have all of the cards required to complete an evolution.
Very early on, I knew I wanted video to be a part of the In Third Person content mix. Though I had no experience with the medium, it was the next great frontier for gaming content and I wanted to explore that space.
From getting the right equipment, to learning how to operate video software, to getting a feel for what I want to make, working with video has been a climb. Before we close out the decade, I think it’s worth taking a stroll down memory lane to see how my video content has evolved in the last decade(!). Maybe my story will inspire you to push forward with your video dreams!
At its core, Tetris hasn’t changed. This is still a game where you stack blocks that will disappear when you create a full row. Eventually, the blocks will get to the top and you’ll lose.
Under the hood, Alexey Pajitnov’s iconic puzzle game has actually received a number of mechanical tweaks that change the game quite a bit. So much so, that one can draw a hard line between “classic” Tetris and “modern” Tetris. If you grew up on the old games and are trying out one of the newer ones for the first time, it’s easy to not see the differences. For new players going backwards, they’re in for a rude awakening when things they took for granted aren’t there anymore.
I’m not an expert when it comes to the inner workings of Tetris, but I thought it would be neat to talk through a handful of the mechanical changes that impact how the game is played.
Shoryuken.com has officially announced that Injustice: Gods Among Us will be officially added to the EVO 2013 lineup. Stage hazards and transitions will be allowed as well.