10 Years of In Third Person: The Evolution of My Video Content

Very early on, I knew I wanted video to be a part of the In Third Person content mix. Though I had no experience with the medium, it was the next great frontier for gaming content and I wanted to explore that space.

From getting the right equipment, to learning how to operate video software, to getting a feel for what I want to make, working with video has been a climb. Before we close out the decade, I think it’s worth taking a stroll down memory lane to see how my video content has evolved in the last decade(!). Maybe my story will inspire you to push forward with your video dreams!

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4 Ways in Which Tetris Has Evolved

At its core, Tetris hasn’t changed. This is still a game where you stack blocks that will disappear when you create a full row. Eventually, the blocks will get to the top and you’ll lose.

Under the hood, Alexey Pajitnov’s iconic puzzle game has actually received a number of mechanical tweaks that change the game quite a bit. So much so, that one can draw a hard line between “classic” Tetris and “modern” Tetris. If you grew up on the old games and are trying out one of the newer ones for the first time, it’s easy to not see the differences. For new players going backwards, they’re in for a rude awakening when things they took for granted aren’t there anymore.

I’m not an expert when it comes to the inner workings of Tetris, but I thought it would be neat to talk through a handful of the mechanical changes that impact how the game is played.

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Injustice: Gods Among Us Officially Added to the EVO 2013 Lineup

Shoryuken.com has officially announced that Injustice: Gods Among Us will be officially added to the EVO 2013 lineup. Stage hazards and transitions will be allowed as well.

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