At its core, Tetris hasn’t changed. This is still a game where you stack blocks that will disappear when you create a full row. Eventually, the blocks will get to the top and you’ll lose.
Under the hood, Alexey Pajitnov’s iconic puzzle game has actually received a number of mechanical tweaks that change the game quite a bit. So much so, that one can draw a hard line between “classic” Tetris and “modern” Tetris. If you grew up on the old games and are trying out one of the newer ones for the first time, it’s easy to not see the differences. For new players going backwards, they’re in for a rude awakening when things they took for granted aren’t there anymore.
I’m not an expert when it comes to the inner workings of Tetris, but I thought it would be neat to talk through a handful of the mechanical changes that impact how the game is played.
With the Nintendo 3DS set to hit North America in a matter of days, it’s time to close the books on the Nintendo system that could. Who knew that the ugly and under-powered Nintendo DS would end up becoming one of the best-selling systems of all-time? Who knew the device would actually usher in a new era of casual gaming?
Though I’ll confess to not having played my DS in a very long time, I bought a ton of games for it during its hey day and had a lot of great memories with it. Before moving into the next era of handheld gaming, I thought I’d close things out by listing off my top 5 favourite Nintendo DS games.
Since the dawn of online gaming, nothing is more annoying than playing with or against a quitter. Someone who will go as far as disconnecting from the Internet to sabotage a game, whether it’s to avoid losing or to rip someone off in a trade. If you play any video game online, you will run into these types of players. Even when some games penalize players for quitting early, it doesn’t stop everyone from behaving this way. I’m not saying anything prophetic or new here, but man…it sucks.