Pandemic: Hot Zone – North America Review

Right now is a strange time for the Pandemic series of board games. Based on scenarios that occur in a fictional future or historical past, its core premise is the current nightmare of our planet. And oddly, it’s also ignited sales for a franchise that was already one of the best-selling in all of tabletop gaming.

Though it might seem in poor taste for Z-Man games to have released Pandemic: Hot Zone – North America just as our real-life pandemic took its grip on the western world, I personally believe that the timing was an unfortunate coincidence. At the very least, players can experience the game for themselves for free with their print-and-play option. For those who get a physical copy, here’s what you’re in for.

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Board Game Night Playlist: Games Designed by Matt Leacock

You may not be familiar with his name, but there’s a good chance that if you’re a modern board game fan, you know at least one of his games. He’s the guy that created Pandemic, one of the biggest and best modern board games in existence.

Looking at his portfolio of games, he clearly has a niche. Co-operative games are his bread and butter, which he does better than just about anyone in the business. In this edition of the Board Game Night Playlist, you’re not only getting a spotlight on Matt Leacock games, but also a great co-operative game night.

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Pandemic: The Cure Review

Pandemic: The CureThrow on your Hazmat suits, kids. The smash-hit board game about curing four deadly diseases before they ravage the world returns as a dice game in Pandemic: The Cure. As such, both games follow the same premise and are similar in many respects. However, making the transition from a board game to a dice game has turned The Cure into a faster and somewhat more casual affair. Hoping that this game will surpass its legendary predecessor may be asking for too much, but does it stand out on its own as a fun and unique take on the tried-and-true formula?

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Forbidden Island Review

In Forbidden Island, you and your team of adventures set forth on this island in search of mystical treasure. The problem is, the island decides to sink whenever punks like you try and make off with the goods. The game starts with you and your group scattered across this place that is already flooded in spots. Your goal is to collect all four treasures and return to the helicopter pad before one many calamities permanently halts your progress.

Just in case you were wondering, yes, this is the precursor of Forbidden Desert, which I’ve previously reviewed. That game was one that made a lukewarm first impression but when it clicked, it really wowed us with how exciting of an adventure it turned out to be. Due to my enjoyment of that game, I decided to take a stab at the game that spawned the franchise.

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