Street Fighter V Final Beta Nash Matches and Impressions

Guile’s BFF returns with some new scars and a new way to play. No longer a charge character, all of Nash’s moves can be performed with standard quarter circle and uppercut motions. I never played Nash in the Street Fighter Alpha, but I really like that change for him in this game, at it helps differentiate him from Guile.

Also differing from his pal is that Nash doesn’t really have the tools to be defensive. Instead, he’s tuned for offensive play. Use his Sonic Boom to set up the pressure, then go in and land some big combos. While he’s an offensive force, his general lack of defensive and anti-air tools can be really problematic if an opponent turns the tables on you.


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Jett Plays the Final Street Fighter V Beta

Capcom recently surprised us all with one more beta before the game’s release. I put in some time with Nash, freak out over some tight matches and I show off a pro-tip to help you get the most out of training mode!


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Street Fighter V Beta Impressions Part 5: Nash

Previously thought to be dead, Charlie Nash returns to Street Fighter V in a somewhat new form. For one, he’s clearly had some Frankenstein-like work done, as parts of his body appear to be stapled on. Also, he functions very differently, as all of his charge-based special moves have been changed to circular motions. Whoever this Nash is, can he keep up against the world’s finest in this new game?

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Jett Plays the Street Fighter V Beta Part 2: Nash

Back on these streets using Nash!


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