Guile’s BFF returns with some new scars and a new way to play. No longer a charge character, all of Nash’s moves can be performed with standard quarter circle and uppercut motions. I never played Nash in the Street Fighter Alpha, but I really like that change for him in this game, at it helps differentiate him from Guile.
Also differing from his pal is that Nash doesn’t really have the tools to be defensive. Instead, he’s tuned for offensive play. Use his Sonic Boom to set up the pressure, then go in and land some big combos. While he’s an offensive force, his general lack of defensive and anti-air tools can be really problematic if an opponent turns the tables on you.