Something I’m Only Noticing Now About the Samurai Shodown Franchise

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Prior to the announcement of Samurai Shodown getting a new entry in the series this year, I started getting reacquainted with the original. My nostalgia for the franchise primarily comes from playing the 3DO version at a computer store demo kiosk. Back then, I didn’t really understand how to play fighting games well.

During my time with the SNES port and more recently, the arcade port to the Switch, I noticed something odd about the game that I didn’t notice before. Unlike almost every fighting game I’ve played that was released after Street Fighter II, Samurai Shodown didn’t seem to have much in the way of combos. For the last little while, I chalked that up to this being the first game in the series, or me not knowing what I was doing.

Most recently, while watching gameplay footage coming out of PAX East of the new game, it appeared that the lack of combos carried over. What’s going on here?

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