Soulcalibur V Review

When it comes to 3D fighting games, Soulcalibur is my bread and butter. Say what you will about Tekken or Virtua Fighter, I’ve generally enjoyed the fast-paced, weapons-based combat of the franchise over any other 3D fighting game offering. Soulcalibur II was my introduction to the series, and was incredible for its the time. However, by the time I got around to Soulcalibur IV, the formula felt dated, especially when compared to Street Fighter IV, which came out in the arcades at the same time. Street Fighter IV went on to define the modern-day fighting game blueprint, while Soulcalibur IV just felt old and was quickly forgotten.

With Soulcalibur V, Namco was clearly looking to make a title that better fit the modern era of fighting games. Besides some major gameplay system overhauls, they took the extra step of blowing out roughly half of the original roster and replacing them with all-new characters. Was the shake-up worth it?

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Universal Fighting Game Guide: How to Improve Through Losing

The fighting game genre is defined by the process of at least two competing parties fighting each other to determine a winner and loser. As someone who has been playing fighting games seriously for the past few years, I’ve lost thousands of matches in virtually every way imaginable. I almost beat Arturo Sanchez in AE 2012 until I choked at the very end of the final round. I’ve been destroyed by Marlinpie at Marvel vs. Capcom 3 in a tournament. Most recently, I lost a match in Street Fighter X Tekken to an opponent who beat me by pressing only one button. Regardless of the circumstances around any given loss, the feeling that came with losing sucked every time.

In this installment of the Universal Fighting Game Guide, we’re going to focus on the least desirable outcome of any given match. Though the act of losing always spawns some level of anger, sadness and frustration (or in fighting game community terms, ‘salt’), it doesn’t have to end there. Losses today can be leveraged to help you gain wins tomorrow. Instead of simply getting mad, let’s talk about how to use losing as a means of getting better.

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Out Now: Virtua Fighter 5 Final Showdown

Historically, I haven’t been one to get to get much out of the 3D fighting game genre. As early as the original Virtua Fighter, it didn’t feel like my style of fighter, and I moved on. However, as I’ve grown more interested in the genre as a whole, I’ve gotten a bit more interested in giving 3D fighters a bit more of an honest try.

I’m currently eying an on sale copy and Soulcalibur V and Virtua Fighter 5 Final Showdown, the latter of which is out now as a $15 downloadable game on XBOX Live Arcade and PlayStation Network.

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Universal Fighting Game Guide: How to Improve Your Execution

When it comes to fighting games, your ability to input the right buttons at the right time is critical to success. If you’re an amateur fighting another amateur, the person who can more consistently pull off their special moves is going to have the edge. As you get better, the importance of execution continues to be a factor, as your opponent’s ability to hit you with a big combo in a crucial situation (or any situation for that matter) could put you in a really bad spot.

With that said, I think that execution is generally considered the most boring and tedious aspect of your skill-set to practice and improve upon. Because of how monotonous it may seem, it’s easy to just stick with what you’ve got and never make an honest effort to improve your execution. In this post, we talk about what execution is, different types of execution ‘concepts’ and a few different ways to approach improving your execution without boring yourself to tears.

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Universal Fighting Game Guide: How to Transition From Control Pad to Fightstick

For most of my fighting game playing life, I played fighting games with a control pad. It was what I was most comfortable with and I had no interest in learning how to play these games with any other control method. However, in 2010, I felt like I was ready to switch to a fightstick. There was a steep learning curve to it, but I’m glad that I ultimately made the switch.

I know there are a lot of people out there making the transition in hopes of upping their game. Making the switch isn’t an easy process, but I’m hoping that this post may help you ease into a fightstick if/when you decide to give it a go.

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Out Now: Final Fantasy XIII-2 and SoulCalibur V

January 2012 has sucked for new video game releases. Not much of anything has come out this month, and the only game that I’ve seen get any sort of buzz around it is Amy, which gained buzz for all the wrong reasons. Fret not my friends, games are on the way. 2012’s first big releases hit today, as Final Fantasy XIII-2 and SoulCalibur V are in stores now.

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