Ultra Street Fighter IV Rose Combo Video

In live matches, I tend to play a very conservative Rose. I generally go for simple combos, as I’m confident in my ability to land them consistently. However, I use this opportunity to show off a few more fancy things in my bag of tricks. I’m considering making more combo videos with different characters as a means of not only creating more content for the site, but also as a means of better learning the game as a whole. Let me know if you enjoyed the video and if you’re interested in more!


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Guile (MAXSDAN) vs. Rolento (jettFTW) in Ultra Street Fighter IV

Squaring off against the #3 ranked Guile in the world on PSN.


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m3gatron427 (Zangief) vs. jettFTW (Rose) in Ultra Street Fighter IV

A 5000+ BP Zangief player immediately decides to take a holier-than-thou approach to Rose’s fireballs by simply blocking them until he loses. He quickly follows up his loss with the hateful message below.

photo(47)I’ll gladly take the free win and the Battle Points, but I won’t accept anyone trying to paint me as the bad guy because I didn’t follow some non-existent set of fighting game gentleman’s rules. It’s people like this who also foolishly believe that throws are cheap and should not be used in any fighting game ever. These gentleman’s rules DO NOT EXIST. You play to win and that’s that. We live in a world where TAC infinite combos in Ultimate Marvel vs. Capcom 3 are deemed legal by the biggest fighting game tournament in the world. A world where a glitch became heavily used in Capcom vs. SNK 2 because it made the game better.

Furthermore, we live in a world where Zangief can beat Rose! Watch the above video where Aquasilk overcomes any on-paper match-up advantages I had to beat me into submission. M3gatron427’s refusal to fight only further amplifies his ignorance and lack of match-up knowledge.

This is fighting games in 2014. Everything is fair game and anything that isn’t gets patched out. If you want to get under my skin in Ultra Street Fighter IV, don’t throw a match and then send a salty text message as a parting shot. Those childish antics nothing. If you really want to grind my gears, beat me in the game.


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I Got Better Internet!

Having noodled with creating video content for the last few months, bandwidth has become a problem at our house. Our bandwidth limit was relatively small and the overage costs have been tremendous. While I was in the midst of considering ways in which we could scale back our internet usage to save money, I got a call from my service provider. Knowing that we’d gone over our limit for the last few months, they instead offered to switch us to a new plan.

With this new package, we get faster download and upload speeds, a new modem, and our limit over three times higher than before! Best of all, this new plan is actually a bit cheaper than what we’re paying now. Now that I have a much higher ceiling, it opens up more opportunities with video content. I can make videos that are longer at higher resolutions. I can crank out more videos overall. I may even noodle with live streaming more. For me, the biggest problem with live streaming was that I couldn’t play any online games while streaming at the same time, as my internet was too slow to handle both. It remains to be seen if this new setup will allow for that, but I’ll certainly try.

Kudos to my internet service provider for hooking us up. Not having to worry about the cap makes our lives a lot easier while allowing us to freely do what we want with the internet. When it comes to this site, hopefully that means more video content!

Ryu (|H|akai) vs. Rolento (jettFTW) in Ultra Street Fighter IV

Don’t judge a player by their Battle Points. |H|akai doesn’t have many, but this Ryu player clearly knew what they were doing. He convincingly zoned out my Rolento and took this match to the absolute limit.


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So this is the #1 ranked Rolento on PSN?

One round ranked match against an opponent going out of his way to get hit by the same move over and over? Well, congratulations I guess.


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A Boy and His Blog: Celebrating 5 Years of In Third Person

On this day in 2009, I quietly released In Third Person into the Internet wilderness. At the time, my expectations for this blog were about as low as any. For me, if this was a place where I could express my views on video games, I was happy. Over time, I’ve expanded the scope of this site to include board games, comic books and stories from my personal life, but I hope my heart resonated through everything I created.

Looking back, I’ve managed to achieve far more with this project than I ever could have imagined. Being featured on the WordPress.com home page was a huge honour, as were nods from Marquette University, Indie Game: The Movie, and most recently, Shoryuken.com. Off the strength of my work here, I earned a writing gig at Splitkick. I started up a podcast with an old friend and a new friend I initially met through the site that I’d eventually get the honour of meeting in Vegas. Most importantly, this site has accrued over 220,000 visits since its inception 5 years ago. You, the readers, have continued to support my site and I hope in return that the site provides you with content of value.

It’s been one heck of a ride and I hope it only gets better from here. Thank you for your support and let’s keep this thing moving!

 

Jett vs. Lord_Ryan in Ultra Street Fighter IV

Ever since I started using Rolento, Rose has proven to be a problematic match-up. This is the latest battle between my Ultra Street Fighter IV main characters.


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Ultra Street Fighter IV and the Thirst For Points

In the online world of Street Fighter IV, there are two primary metrics that define your skill level: Player Points and Battle Points. Player Points (also known as PP) is a numerical score that indicates your overall skill as a player, regardless of which character you choose. Battle Points (or BP for short) is a character-specific score that rates your ability with that character. At the end of each match, players earn or lose a varying amount of PP and BP based on whether they won or lost, as well as the point differential between opponents. For instance, if a player with a low PP beats a player with a high PP, then the winner in this case would get a lot of points. However, if the tables were turned and the player with a lot of PP beat a player with a low score, then their payout would be far less fruitful. From there, everyone’s PP and BP scores are compiled into regional and global leaderboards.

As if the combat in Street Fighter IV wasn’t addictive enough, this meta element of the experience has only made the game that much harder to shake. Within days of Ultra Street Fighter IV‘s release and the resetting of scores, I found myself hunkered down in front of the television in hopes of earning more points.

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Jett vs. Sketchbook18 in Ultra Street Fighter IV

Facing off against a high-ranked Dee Jay.


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