The thing that separates great DJs from the pack is their ability to play the music that people want to hear, when they want to hear it. Those DJs can keep a party rocking all night long, while most others will struggle to keep a crowd engaged for an extended period of time. I never chased my DJ dreams with any real vigor, though they ultimately died on the vine when I realized that making a living as one would basically mean that I would have to put the musical tastes of others before my own. Sorry, but your music sucks and I’d rather play Taylor Swift and Wu-Tang all the time. 😛
Ever since I got serious about collecting board games, I’ve unintentionally become the go-to guy that my family and friends look to in order to bring out games that they’d find fun to play. Much like a DJ, it’s become very important for me to gauge the group and pick out the right titles that will work for that group.


Marvel and Upper Deck’s latest take on the Legendary deck-building game turns the tables on the classic good versus evil conflict. In Legendary: Villains, 1-5 players play as the bad guys as they try to stop the heroes from completing their missions. While this is a standalone game, it is fully compatible with the original Legendary and all of its expansions. Is the role reversal, new cards and a few new mechanics enough to justify the existence of this game?

Lords of Vegas
Playing to one’s nostalgia can go a long way. Case in point: Boss Monster. Driven by a 