Street Fighter V Beta Impressions Part 2: The Flow of Combat

1400 words in the first article weren’t even close to enough to covering my thoughts on Street Fighter V. Spoilers: this one won’t wrap things up either. This will though, cover my thoughts on the flow of the game. Let’s get to it!

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Street Fighter V Beta Impressions Part 1: Gameplay Systems

Back in July, Capcom’s first attempt at a Street Fighter V beta was an abject failure. A handful of people got in and played some matches, but many (myself included) never even got past the start screen. About a month later, with some tweaks on their end and regional stress testing under their belts, the first round of the beta completed without a hitch. Between the stress test and the few days of the beta I got to participate in, I played as much of it as I could.

I have a lot to say on the subject. So much so, that the first draft of this post was over 2,000 words long and I had only covered about half of what I wanted to say. With this spiraling out of control, I’ve decided to break this up into a series of posts that will probably still be huge, but at least a bit more readable. Let’s get right into it by covering its gameplay systems!

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Street Fighter V Beta Cammy Combo Video

Some basic and advanced combos with the Killer Bee in the beta version of Street Fighter V!


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Ultra Street Fighter IV Omega Mode Guy Combo Video

Guy is a character that I love to use in training mode, though I have no concept of how to use him in a real fight. In Omega Mode, he’s changed quite a bit in ways that give him some more interesting combo options. I put a few out on display here in my latest Omega Mode combo video!


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Ultra Street Fighter IV Omega Mode Cammy Combo Video

The original Killer Bee is a force to be reckoned with in Omega Mode. Some of her big changes include a new special move that launches opponents into the air, a heavily-reworked Spin Knuckle and the ability to cancel a jumping attack on hit into a dive kick. I really liked the way in which her tweaks expanding her combo options, which I explore in this video!


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Ultra Street Fighter IV Omega Mode Decapre Combo Video

The Omega Mode version of Decapre is wildly different from her Ultra counterpart. Many of her normal moves have been completely changed. The properties and inputs for many of her existing special moves have changed. She even gets a fireball now! The possibilities with Decapre seem wide open, so I tried to capture a few of those on video for you!


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Ultra Street Fighter IV Omega Mode Rose Combo Video

With Omega Mode now out in the wild, I immediately took Rose into training mode to see what was possible. She may not have been changed as dramatically as some of the other characters, though she certainly got a bit more flavour added to her arsenal. Some of the things I try to demonstrate in the video are:

– Opponents are now in juggle state after LK Soul Spiral. I think the only thing you can do off of it is Soul Throw in the corner.

– Forward MP now slides towards the opponent a bit. In Capcom’s official Omega Mode moves list, it’s called Soul Feel. Not sure how practical it is in an actual fight, but you can link from it to score big damage.

– She has a new move called Soul Passing. When someone tries to hit you, it acts as a counter that temporarily stuns them. Not really much use within the context of a combo, but could make for a good opener on an overly aggressive foe.

– Her Aura Soul Spark is different depending on which button you trigger it with. LP activates the usual version, which has been tweaked so that you can follow it up with a Soul Throw. The MP version moves Rose forwards with a multi-hit combo before finishing with the fireball. The HP version starts out with a Soul Reflect before going into the fireball.

– She has a two-hit EX move that isn’t listed in the official move list. By doing the Shoryuken motion with two punch buttons, she does a crouching HP that sends her opponent into the air, and finishes them off with a Soul Throw. This move costs 1 EX bar.

– She also has more range on her slide move, but you can’t combo off of it. As such, it’s not in this video.

Hope you enjoy the video! More Omega Mode combo videos to come!

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Ultra Street Fighter IV Decapre Combo Video

Been having a lot of fun lately with this evil Cammy clone. In this combo video, I explore a bit more towards intermediate to advanced territory, as I try and make use of her tougher links. I even manage to build on my crouching medium kick into heavy Rapid Dagger combo to create something even sexier. Check it out!


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Ultra Street Fighter IV Akuma Combo Video

After years of not playing as the Raging Demon, I pick Akuma back up to see what I’m capable of doing with him in this combo video. Hope you enjoy!


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Ultra Street Fighter IV: Decapre Crouching Medium Kick into Hard Punch Rapid Slash Tutorial

This fundamental Decapre combo took me forever to learn, as it requires the use of the piano rolling input technique. I break it down in a way that makes sense for me in hopes that it’ll make sense for you too! Hope this helps you master one of her bread and butter combos while developing a transferable input skill in the process!


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