Meeple City will never be the same by the time players are done with Terror in Meeple City (formerly known as Rampage). Two-to-four players will take turns smashing buildings and eating people until the city is nothing but rubble. The civilians may be on borrowed time, but they will fight back if enough of them escape. When they do, they’ll knock out your teeth or find other ways to slow you down.
I love the concept of Terror in Meeple City. The thought of it kind of makes me think of reverse Jenga, where the point of it is to generate mass destruction. While it certainly is a game that lets you break stuff, the actual fun that comes from toppling buildings isn’t as fulfilling as I thought it would be.



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Marvel and Upper Deck’s latest take on the Legendary deck-building game turns the tables on the classic good versus evil conflict. In Legendary: Villains, 1-5 players play as the bad guys as they try to stop the heroes from completing their missions. While this is a standalone game, it is fully compatible with the original Legendary and all of its expansions. Is the role reversal, new cards and a few new mechanics enough to justify the existence of this game?

