Off-Topic: From C to Shining C

As I continue down the path of guitar proficiency, I still reflect heavily on that one fateful day over 20 years ago when my dad tried to teach me how to play. He sat me down with his full-sized acoustic, and asked me to play a C chord until I got a feel for it. On that day, I never did get that feel. Instead, I felt the pain of the strings slicing through my fingers, the pain of my hands contorting in an awkward manner, and the pain of my childhood dreams being crushed by the presumed reality that I’d never be good enough. Until Steff gave me the Rocksmith guitar bundle last year as a Christmas present, I hadn’t picked up a guitar in earnest since.

In the last few months, I’ve overcome the once insurmountable psychological hump I created for myself back then and am enjoying the instrument with the limited skills I currently have. I definitely see myself continuing to work at it from this day forward. However, I can’t help but think about how I could have grasped the concept of guitar playing back then had certain things been handled differently.

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Legend of Zelda: Symphony of the Goddess Review

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Having gone to two Video Games Live shows to date, I figured that my experience with The Legend of Zelda: Symphony of the Goddess would be very similar to that. Despite both being orchestral shows, they’re very different in feel. In the case of the latter, having a narrower scope to work with definitely worked in its favour.

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I’m Going to Legend of Zelda: Symphony of the Goddess Tonight


Last year, I was totally bummed out over the fact that I missed out on the Legend of Zelda: Symphony of the Goddess concert. I told myself then that if they ever came back, I’d buy tickets as soon as possible. In fact, I bought the tickets for tonight’s show so long ago that I almost forgot that it was happening.

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Jett Plays: 001 – Injustice: Gods Among Us

In my first attempt at a Let’s Play video, I take on the world in Injustice: Gods Among Us. I’ll be the first to admit that it is lacking on the production front, but I’m doing what I can with the tools I have. Hopefully it’s still an entertaining watch and I promise I’ll get better as I do more of these!


Buy Injustice: Gods Among Us Now On Amazon.com

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Red Faction: Guerilla Impressions

The sensation of power that came with using Parker’s hammer for the first time was awesome. I don’t know what space age technology or magic is packed into it, but it breaks stuff really well. With it, you can topple any building in the game, which is probably a lot more fun than it should be. During the few hours I’ve put into the game, the most fun I had with it was though aimlessly traversing through Mars, while destroying every building I came across.

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Hands-On: The PlayStation 4 Controller

I’ve never been a fan of the DualShock. Despite it becoming the archetype that almost every controller has followed since, I never liked the placement of the left analog stick. On the PlayStation 3 DualShock, I hate the mushy triggers and how my thumb constantly slips off the convex-shaped sticks. Despite keeping the same general form factor, the PlayStation 4 DualShock is a notably improved controller.

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The Recurring Bosscast: 024 – A Clown And Her Dolly

To celebrate one year of recording shows together, this episode of the Bosscast includes our pre-Splitkick podcast debut. Jett got to play the Xbox One and PlayStation 4 at Fan Expo, though that’s not nearly as cool as meeting Loonette from the Big Comfy Couch.

Jett – In Third Person
Jason – Downstab
Mat – Biff Bam Pop

Building a Better Fighting Game Tutorial

Fighting games are some of the most difficult and intimidating to learn. It’s very easy to get overwhelmed by all of the variables at play, from complex button inputs, to a seemingly endless stream of online competition ready to beat you to a pulp and brag about it. Even fights against the computer can prove difficult when it appears to have a counter to all of your tactics. How does one get better at fighting games?

Before the advent of training mode, all you could do was suck until you eventually didn’t suck. Then training modes became standard on console fighters, though it was mostly used as a place to practice combos rather than actually learning the nuances of combat. As a means of addressing this shortcoming, fighting game developers have implemented tutorial-like modes into their games. However, I still feel like they’ve all fallen short in some way or another. The end result is the fact that most games in the genre do an inadequate job of teaching players how to actually play, which will drive those dedicated enough to seek information elsewhere, or drive others (maybe most) away.

What can fighting game creators do to help players become better grasp their games? I think they’re almost there, but not quite. Why?

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Eyes-On A Whole Bunch of Games At Fan Expo 2013

Besides the handful of games I got to play at Fan Expo 2013, I saw a lot of other titles on current and next gen platforms. Some of these were live demos that us common folk were playing, while others were part of a sizzle reel. I didn’t get to experience enough of them to formalize a post, though I’ll throw in a quick word based on what I saw. Enjoy!

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Check Out My Kickstart Guide To Ultimate Marvel vs. Capcom 3 On Splitkick.com

Ultimate Marvel vs. Capcom 3 is still one of the best and hottest fighting games around. If you’re a beginner-level player and are looking to improve your skills, my Kickstart Guide on Splitkick might be the boost you need!

Check out the Kickstart Guide to Ultimate Marvel vs. Capcom 3

Buy Ultimate Marvel Vs. Capcom 3 Now On Amazon.com

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