Back when I was doing videos on Facebook, I dabbled with its captioning tools. Everyone benefits from having captioning in place, whether you’re hearing impaired or want to follow along but have to keep the sound down. Facebook even gives you the option of generating captions for you.
Unfortunately, it’s a feature I dropped pretty quickly. Using Facebook’s captions served as a great starting point, but the process of meticulously adding in the captions word-by-word was incredibly time-consuming. A five-minute video could easily take 45 minutes to write captions for, even with the auto-generated captions as a starting point. With so many other things on the go, it was too much of a burden for me to carry.
Ever since, captioning in any form has been something I’ve wanted to roll back into my video offerings. As I’ve gotten more comfortable as a streamer, I’ve come to realize that my ability to communicate with viewers is the single-most valuable thing I have to offer. Having captions on everything I do would better showcase what I do best for everyone.
I may have stumbled on an answer.
Just before 2018 ended, the Netflix movie Bird Box took the world by storm. Set in a world where opening your eyes while outdoors will cause you to end your own life, the people in this movie often move from one place to the next while blindfolded. This has sparked a Bird Box challenge in the real world, where people have done all sorts of stupid stuff while blindfolded. So much so, that YouTube has now banned all dangerous stunts from the platform.
The recent phenomenon of blindfolding yourself while doing an activity got me thinking. What video games could I not completely suck at while blindfolded? The list I came up with is…pretty short.
I am currently smitten with ARMS. Nintendo’s newest title is a novel take on the fighting game that is one of the most accessible fighters in quite some time. For a brief moment, I thought that maybe this would be the game that magically conquers the genre’s accessibility problem. After browsing online to see the response from players on message boards, Reddit, and Twitter, it was clear that this was not the case.
Just like with any other fighting game, there were complaints about throws being too cheap. About certain characters (coughcoughNinjaracoughcough) being too overpowered. Some were calling the game a mindless waggle-fest or button-masher. You don’t have to look far to find opinions rooted in conjecture. The reality is that getting a wider audience to understand and enjoy fighting games at a satisfying level far more complicated than just creating a simplified game.