To Buy or Not To Buy: Fight Night Champion

 

I like the Fight Night series. I thought Round 3 was great and Round 4 was even better. Well, it was better, until I ran into a game-breaking glitch that caused me to lose 20 hours of progress. When this happened to me, I returned the game with no remorse. I’ve had opportunities to buy it back for as low as $5 brand new, but I still couldn’t bring myself to do it. I loved that game, but I hate what it did to me.

With Fight Night Champion in stores now though, I’m torn.

Continue reading

Early Impressions of NHL 11


It’s been over a decade since I’ve played a console hockey game. I’m not into the sport enough to keep up with the yearly releases, but I still have fond memories of playing NHL 94 and Wayne Gretzky’s 3D Hockey. Coming into NHL 11, I was understandably intimidated. Video game hockey has evolved quite a bit, which makes jumping in with my primitive video game hockey skills scary.

Continue reading

Game Design Talk: Gap It Up

I’m still playing (and for the most part) enjoying Skate, which I’m playing at a very leisurely pace. While it’s a lot of fun to just cruise around the world and bust tricks, there are some very awkward design choices that can annoy the heck out of you when you play Skate. The inability to walk can be infuriating due to the way the world is designed. Bystanders always seem to get in the way of your objectives, which leaves you skating into them more than you would like. But I wanted to talk about one very specific case of poor game design that drove me nuts.

Continue reading

How I Gave Up On Fight Night Round 4

I loved Fight Night Round 4. I loved how the gameplay engine was tweaked so that the game played and moved a lot more realistically. While it wasn’t perfect (in particular all of the menu-based stuff was borderline maddening), it’s easily the best boxing video game around and I enjoyed it greatly.So why did I furiously trade it in after owning it for only two weeks? Continue reading