God of War Review

I’ll always love that first God of War game. Even though I experienced it on the PlayStation 3 years after its original release, I was wowed by the game’s balance of frenetic action, bombastic setpieces, Greek mythology, and light puzzle solving to keep players on their toes. However, the formula got stale after a while, and issues with Kratos’ always angry character design became too hard to ignore. Though the series would add five other games to its catalogue before going on hiatus, I never got very far in II or III and I skipped the rest.

Had Kratos never come back, I would have been okay with that. His first game made an impact on me that I’ll always cherish and I thought that was good enough. 2018’s God of War proves that sentiment wrong as the Greek God returns in a wholly new experience that is bigger and better than any game in the franchise before it.

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Returning to God of War

My love affair with the God of War franchise was brief, yet torrid. Years after its original release on PlayStation 2, I played the original God of War remaster on the PlayStation 3 and was smitten by its thrilling action. However, my desire to play the remainder of the series fell off a cliff. I felt like God of War II and III were too much of the same and I dropped them before completion. Didn’t even bother playing Ascension because I had completely lost interest.

Almost as if Sony heard my criticisms, this new God of War appears to be the shakeup I wanted. From a new setting, to an emphasis on story and adventure over shock-factor combat, the reviews are glowing and the parts I’ve seen of it look right up my alley. Looking forward to picking this one up tomorrow!

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