Street Fighter V Beta Impressions Part 4: Cammy

Cammy is one of the most popular characters in the Street Fighter roster. Part of that comes being an attractive character who inexplicably chooses to fight in a one-piece bathing suit. To each, their own, I guess. Outfit aside, she’s also been a fun character to play as, even in games where she wasn’t good.

That certainly wasn’t the case for her in Street Fighter IV. From instant divekicks, to dizzying Sako combos, to unblockable setups, Cammy was a top-tier monster for many years thanks to weapons that kind of went against the spirit of the game. It would ultimately take a core change to how all characters wake-up from a knockdown to cool her off just a touch. How do you now bring her into the Street Fighter V fold without nerfing the character into oblivion? Capcom has some interesting solutions that conundrum.

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Street Fighter V Beta Nash Combo Video

Assorted combos that range in difficulty with Guile’s BFF!


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Street Fighter V Beta Impressions Part 3: Ryu

Ryu is widely recognized as not only the face of Street Fighter, but as the face for the entire genre of fighting games. However, he serves a much greater purpose as the standard character within the Street Fighter games he appears in. At his best, he has all of the tools a newcomer would need to get an overall feel for the game before moving onto different characters. That said, if you choose to stick with the iconic martial artist, you should be able to hold your own against anyone else in the cast. Does he continue to fill that role in Street Fighter V?

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Street Fighter V Beta Impressions Part 2: The Flow of Combat

1400 words in the first article weren’t even close to enough to covering my thoughts on Street Fighter V. Spoilers: this one won’t wrap things up either. This will though, cover my thoughts on the flow of the game. Let’s get to it!

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Street Fighter V Beta Impressions Part 1: Gameplay Systems

Back in July, Capcom’s first attempt at a Street Fighter V beta was an abject failure. A handful of people got in and played some matches, but many (myself included) never even got past the start screen. About a month later, with some tweaks on their end and regional stress testing under their belts, the first round of the beta completed without a hitch. Between the stress test and the few days of the beta I got to participate in, I played as much of it as I could.

I have a lot to say on the subject. So much so, that the first draft of this post was over 2,000 words long and I had only covered about half of what I wanted to say. With this spiraling out of control, I’ve decided to break this up into a series of posts that will probably still be huge, but at least a bit more readable. Let’s get right into it by covering its gameplay systems!

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Street Fighter V Beta Cammy Combo Video

Some basic and advanced combos with the Killer Bee in the beta version of Street Fighter V!


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R Mika Revealed for Street Fighter V

My experience with R Mika in Street Fighter Alpha 3 is largely non-existent. However, it wasn’t hard to see the enthusiasm that people have for her, as many fans for years have been clamoring for the wrestler to return. Finally, she has, as the newest member of the Street Fighter V roster. Never cared much before, but holy cow do I care now.

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Jett Plays Street Fighter V Beta

First time playing the beta! Ground zero skills, but it’s my first real taste of the next generation of fighters!


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Street Fighter V Beta Ryu Combo Video

Some day one combos with Ryu. Tried to show off a range of easy and hard combos. Hope you enjoy!


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Universal Fighting Game Guide: Character Variety is the Spice of Life

Becoming a master of every single character in any fighting game is really hard. Now that games have dozens of characters with nearly as many play styles and a countless number of moves to understand, reaching a peak level of effectiveness with everyone is prohibitively time-intensive for almost anyone. With only so much time one can spend on any given fighting game, most people lean heavily towards one main character and possibly a back-up.

I fully endorse the approach of learning every nook and cranny of one character. You don’t have to look very far for examples of people who have taken this approach, such as Smug of Dudley fame in the Street Fighter IV series. However, that doesn’t mean that any time you play with a character other than your main is a waste.

In this edition of the Universal Fighting Game Guide, we cover the virtues of character variety. No one will ever expect you to master every single character in a game, but so much can be learned by exploring the grass on the other side. Here’s how character variety can make you a better fighting game player.

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