Let’s Talk About the EX Raid Pass System in Pokemon Go

Pokemon Go is a game that is constantly evolving. What it is today is significantly better than the game that launched in the summer of 2016, there’s still much work to be done. As of writing, we still don’t have trading or PvP, features that were promised well over a year ago. We’ll discuss those another time, but what I really wanted to talk about is the controversial EX Raid system. If you want a shot at catching the infamous Mewtwo, you’re going to have to obtain one, which has proven to be easier said than done for many.

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Shiny Absol and an EX Raid Pass Cap Off A Crazy 24 Hours of Pokemon Go

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Pokemon Go may not be the subject for most of my posts nowadays, but it’s still a game that I play every day on my quest to catch ’em all. It’s been a wild 24 hours, as two of the game’s most prestigious events happen to shake my way.

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Mario Kart Tour is Coming to Mobile by March 2019

Nintendo’s foray into the mobile market continues with Mario Kart Tour. The only real info we have is the above tweet from Nintendo, but the thought of mobile Mario Kart is enough to put many into a tizzy. Nintendo’s mobile output has been hit-and-miss as they attempt to tailor each game for mobile, but in theory, this should be a straightforward process of putting the proven gameplay onto a mobile device where countless others have attempted to copy the formula.

It’s going to be a long wait, but I’ll gladly twiddle my thumbs till then if that means Nintendo gets it right!

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The Release of Gen 2 Pokemon in Pokemon Go Adds More Than Just New Creatures

After many months of anticipation, Niantic unleashed the Gen 2 Johto Pokemon into the wild in Pokemon Go. While many players rushed back to the game in order to catch the new ones, they may have noticed a number of other changes made to the game at the same time.

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Thoughts on Pokemon Go’s New Tracker

Pokemon Go New TrackerShortly after the launch of Pokemon Go, the game’s original 3-step tracking solution went down in flames. Apparently, the functionality destroyed Niantic’s servers, and it wasn’t that great to begin with. Out of this epic failure came the rise of third-party tracking apps, such as the now-defunct Pokevision. Months later, Niantic hopes to quell the criticism once and for all with this new tracker.

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Drop It Like It’s Hot

I can’t go anywhere without my iPod Touch. As my all-in-one mini computer, I use it for everything from media consumption, note-taking and games. While I was swept up in Peggle fever a few months back, one game has remained a staple in my iPod Touch game library. That game is Drop 7. It’s by no measure a new game. I bought the game months before I started this blog, and even then it wasn’t new. However, I have consistently gone back to this game and play it almost daily. It’s a great and simple game that is perfect to play on the go.

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Game Design Talk: Turning the Difficulty Up To 11

I’ve been putting a lot of time into Street Fighter IV for the iPhone and I’m still having a lot of fun with it. I’ve gotten to the point where I can consistently hit 19-hit combos with Ryu, which is kind of scary, considering the fact that I can’t do that on the real thing.

Thinking I had mad skills, I decided to try playing the game at the toughest difficulty setting. On normal, I could beat the game with Ryu in under 8 minutes. On “Grueling”, it took me 25 minutes to get to the final boss. It was tough, but I didn’t mind the experience. It still felt somewhat fair.

It was when I got to M. Bison that the experience took a turn for the worst. If you’ve played a Street Fighter game, you probably can empathize with my pain. I spent another 30 minutes just trying to beat him before I finally broke through.

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Poor Episodic Gaming: Puzzle Quest on iPhone

When I first bought Puzzle Quest on the iPhone on the first day it came out in December 2008, I fully knew that I could have gotten the complete game on the DS, XBOX Live or the Wii. However, I felt that this style of gameplay would serve me better on the iPhone. Despite the initial display issues (which were later patched), I was having a lot of fun with it.

That was, till the game ran out. You see, at a discounted price, you got 1/3 of the game, with the other two parts coming at an undetermined date at an undetermined price. I was able to get through that initial chunk within a few weeks. I said to myself, “OK, cool. I’ll wait for the second chapter.”

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Street Fighter IV on iPhone Makes Me Eat My Words

“…like the thought of eating a steak topped with ice cream, the recently announced Street Fighter IV iPhone port has made me throw up in my mouth just a little bit. I can’t imagine this being anything but an absolute nightmare to play.” – Me.

Up until the recent release of Street Fighter IV on the iPhone, I expected nothing less than garbage from this mobile port. In my previous post, I provided a bunch of reasons to support my initial feelings towards the final product. But then, the positive word-of-mouth online began to bubble. As a Street Fighter IV junkie, this was enough to push me over the edge and give this $10 app a shot. To my surprise, Street Fighter IV on the iPhone does very well considering the platform its on, providing players with a fun fighting game that controls well enough.

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Some Thoughts On Monopoly For the iPhone


For those of you who regularly check out my blog to view the video game world through my perspective: my apologies. Life has been nothing short of hectic these last few weeks with a full-time job, Chistmas preparations and a personal life. I still play games on a regular basis. However, finding the time to write about them has been very difficult.

I’ve got a lot to write about, having played Left 4 Dead 2, Assassins Creed 2, Modern Warfare 2 and a bunch more. But I thought to get back on the saddle, I’d talk about the game that arguably has taken up most of my time; Monopoly on the iPhone.

Monopoly, really? Yes, really.

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