My Game of the Year for 2017 is…

Game of the year is a weird award for an individual person to reward. Who am I, as one man, to make a bold declaration on which one of the thousands of video games is the best? Especially when I’ve probably played less than 20 of them this year?

The reality is, I can declare my own personal game of the year just like anyone else. How one comes to that conclusion is irrelevant. For me, it’s all about which game I played this year was the best and most impactful, with a tendency to weight the latter more heavily. In a year where I named Catherine my game of the year over Skyrim, I still believe I made the right call. I clamor for the day when a sequel to Catherine would arrive, though I’ve been largely over Skyrim since I completed it years ago.

Enough with the preamble. My 2017 game of the year is….

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I’m Going to the Defenders of the Triforce – Real Escape Game X Legend of Zelda!

Despite not having talked about this much on the site, I’m a fan of escape rooms. They’re an awesome way to partake in a video game like experience in real life. So when I heard that Nintendo was teaming up with Real Escape Game to make a Legend of Zelda themed escape challenge, I was immediately sold.

This touring escape challenge is in my city this weekend, so my friends and family will be there to try it out. Will report back on how things went!

Learn more about the escape game at Scrap Zelda!

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The Legend of Zelda: Breath of the Wild Review

The Legend of Zelda: Breath of the Wild stands in sharp contrast compared to almost every game in the series since A Link to the Past. Throwing away the aspects of linearity and hand-holding, the game is built from the ground up to be an open-ended adventure that allows players to experience as much (or as little) as they want.

Regardless of how you approach it, you’ll be getting into a beautiful, challenging and wonderous journey through Hyrule that could be considered one of the best in the series.
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The Legend of Zelda: Breath of the Wild Initial Impressions

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The Legend of Zelda: A Link to the Past will forever be one of the best Zelda games of all-time and one of the overall greatest of all-time. But it also had some unforeseeable side-effects to the series going forward. Primarily, the rigid dungeon structure of A Link to the Past became the formula for the franchise for decades to come. A great formula, but one that has gotten stale over time and one that strayed away from the open-ended nature of the original.

Nintendo sort of took a stab at breaking the cycle with A Link Between Worlds, where weapons and items could be rented out or bought at any time. This time, they’ve gone even further, crafting an experience that’s almost entirely open-ended. How did they do it? And does it make for a better game?

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Streaming Now – The Legend of Zelda: Breath of the Wild

I know it’s early in the morning, but join me as I stream the latest Zelda game!

[UPDATE: Streams are over, but check out the archives above!]

Buy The Legend of Zelda: Breath of the Wild Now From Amazon.com

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Nintendo Switch Unboxing and Cartridge Tasting Challenge

We got it! Watch as I unbox it before Steff and I check to see if the cartridges taste as bad as people say they do.

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