Over the past decade, I’ve played hundreds of games. Some of them were really bad. Some of them were huge disappointments. Most of them were at least good or great. But there are few games that really made their mark on my mind and heart. In this penultimate installment of the 10-year anniversary series of posts, I put the spotlight on a few games that truly had an impact on me during my time running this site!
We brave the hot lava, jumping fireballs, and pesky floor tile puzzles of the fire dungeon in Blossom Tales: The Sleeping King!
Mat and Jason join Jett for the latest edition of Boss Rush! Jon is finally sinking his teeth into Breath of the Wild, Jason is reliving the joys of Mario & Luigi: Superstar Saga, and Jett has detailed impressions of Overcooked 2! Also, we play a fun shopping game at that end that you can play along with! Watch the top version for the full version uninterrupted, or the bottom one to view by track!
Jett and Mat return for the latest episode of Boss Rush! We cover everything from Mat getting a Switch, to Jett being torn over Pocket Rumble, to barbecues mysteriously falling over and the greasiness of unauthorized Banksy art exhibitions.
The Legend of Zelda: Breath of the Wild stands in sharp contrast compared to almost every game in the series since A Link to the Past. Throwing away the aspects of linearity and hand-holding, the game is built from the ground up to be an open-ended adventure that allows players to experience as much (or as little) as they want.
Regardless of how you approach it, you’ll be getting into a beautiful, challenging and wonderous journey through Hyrule that could be considered one of the best in the series.
The Legend of Zelda: A Link to the Past will forever be one of the best Zelda games of all-time and one of the overall greatest of all-time. But it also had some unforeseeable side-effects to the series going forward. Primarily, the rigid dungeon structure of A Link to the Past became the formula for the franchise for decades to come. A great formula, but one that has gotten stale over time and one that strayed away from the open-ended nature of the original.
Nintendo sort of took a stab at breaking the cycle with A Link Between Worlds, where weapons and items could be rented out or bought at any time. This time, they’ve gone even further, crafting an experience that’s almost entirely open-ended. How did they do it? And does it make for a better game?
I know it’s early in the morning, but join me as I stream the latest Zelda game!
[UPDATE: Streams are over, but check out the archives above!]