The Mortal Kombat franchise has had its fair share of bumps over the course of its 20+ year existence. However, Mortal Kombat X isn’t one of them. Building off of the success of the Mortal Kombat reboot, this is the best iteration of the series to-date. This game may no longer be the new hotness, but it still has a large and active community that play it all the time. If you’re just getting off the ground, here’s a few tips to help smooth out the learning curve!
Prior to the release of Street Fighter V, I’m taking a sabbatical from Ultra Street Fighter IV to play Mortal Kombat X. It was a Christmas present from Steff that I cracked into as soon as the holiday madness cooled off. So far, I’m loving it. Full review to come, but kudos once again to NetherRealm Studios for knocking another one out of the park.
My biggest hurdle with the game so far has nothing to do with the game itself. Rather, it’s an internal problem that has manifested itself through my success in Street Fighter IV and other fighting games. Right now, I’m trying to overcome my fighting game superiority complex.
After floundering for years, Mortal Kombat got its groove back in 2011. Great graphics for the time, a switch back to 2D fighting and a well-refined battle engine made it a worth rival to the likes of Street Fighter IV and Marvel vs. Capcom 3. Not willing to rest on its laurels, Mortal Kombat X is bigger, bolder, and better than its predecessor in almost every way.
Recently, NetherRealm Studios announced that Mortal Kombat X was getting updated with GGPO-style rollback netcode. This is a huge win for the game and its fans, as the dynamic latency model currently used leads to a less-than-ideal online
combat kombat experience. As far as I know, a complete overhaul of a game’s netcode this long after launch, at least in a fighting game, is unprecedented.