Learning how to become competent at fighting games was an agonizing process that was years in the making for me. In hindsight, my progress was extremely slow at the beginning, as I simply didn’t know how to get better. The biggest mistake I made during those early days, and one that I see online players fall into all the time, is having the mindset that the more you play, the better you get. That is a fallacious mentality to have, as I simply played poorly for a long time with no visible signs of improvement.
I now know that improvement in fighting games – while still a bumpy ride – doesn’t have to take nearly as long if you understand the process for improvement. In this edition of the Universal Fighting Game Guide, we cover the concept of training intelligently in order to improve at a faster rate.
The Mortal Kombat franchise has had its fair share of bumps over the course of its 20+ year existence. However, Mortal Kombat X isn’t one of them. Building off of the success of the Mortal Kombat reboot, this is the best iteration of the series to-date. This game may no longer be the new hotness, but it still has a large and active community that play it all the time. If you’re just getting off the ground, here’s a few tips to help smooth out the learning curve!
Prior to the release of Street Fighter V, I’m taking a sabbatical from Ultra Street Fighter IV to play Mortal Kombat X. It was a Christmas present from Steff that I cracked into as soon as the holiday madness cooled off. So far, I’m loving it. Full review to come, but kudos once again to NetherRealm Studios for knocking another one out of the park.
My biggest hurdle with the game so far has nothing to do with the game itself. Rather, it’s an internal problem that has manifested itself through my success in Street Fighter IV and other fighting games. Right now, I’m trying to overcome my fighting game superiority complex.
After floundering for years, Mortal Kombat got its groove back in 2011. Great graphics for the time, a switch back to 2D fighting and a well-refined battle engine made it a worth rival to the likes of Street Fighter IV and Marvel vs. Capcom 3. Not willing to rest on its laurels, Mortal Kombat X is bigger, bolder, and better than its predecessor in almost every way.
Recently, NetherRealm Studios announced that Mortal Kombat X was getting updated with GGPO-style rollback netcode. This is a huge win for the game and its fans, as the dynamic latency model currently used leads to a less-than-ideal online
combat kombat experience. As far as I know, a complete overhaul of a game’s netcode this long after launch, at least in a fighting game, is unprecedented.
Merry belated Christmas everyone! Hope the holiday season has been good to you. It was a hectic one for Steff and I, as we drove up and down Ontario in order to participate in the holiday festivities with all four sides of our families. During that time, gifts were exchanged, and I hope I brought smiles to those on my list in the same way that they made me smile with everything given to me. Thank you all!
Not that I don’t like them, but I’ll leave the non-nerdy stuff aside for this post. Let’s talk about all the nerdy stuff I got!
Have you ever fought someone that seemed like they were psychic? Someone that seemed to have a counter for your next move the instant you did it? Some players may just have a read on you. Others might have been really good guessers. Or, in very specific circumstances, they may have leveraged an option select to improve their odds of success. In this edition of the Universal Fighting Game Guide, we talk about the concept of option selects. This is probably the most advanced concept in all of fighting games, though I’ll try my best to break it down and simplify things. Continue reading