Why I Love Rose In Street Fighter IV

When it comes to character choice in fighting games, I’m a strong believer in not choosing the best character, but going with the best character for you. It always works out best when you find that character with the right mix of tools that you genuinely enjoy playing as. Otherwise, you’ll never reach your full potential, even if the so-called experts will always suggest going top-tier. As I’ve said multiple times on this blog, dropping Akuma for Rose was the best decision I made while playing Street Fighter IV. Without her, I probably never would have reached over 3,000PP, 15,000BP, become the #1 ranked Rose player in Canada on Xbox Live and PlayStation Network, or done as well at tournaments as I have.

This post is not intended to state why Rose is the definitive best. Heck, I’d even agree with many of the experts that in comparison to the rest of the cast, there are a number of characters that are better overall. However, the synergy I have with Rose may be tighter than any ‘relationship’ I’ve ever had with a video game character. Here’s a few reasons on why that is.

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Universal Fighting Game Guide: Space Management

In the vast majority of fighting games, the only thing separating you from your opponent is empty space. While there isn’t anything tangible in between, it’s imperative that you control that empty space. At this point, it’s fair to ask, “How do you control empty space?” and, “What does this have anything to do with fighting games?”.

With this latest instalment of the Universal Fighting Game Guide, let’s cover the concept of space management. We’ll discuss what that means, the different ranges you should be mindful of, and how to control space in a way that gives you a distinct advantage over your opponent.

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Jett Plays: 003 – Super Street Fighter IV: Arcade Edition

In my third attempt at recording a Let’s Play, I take on the world in Super Street Fighter IV: Arcade Edition. I try to talk about how Rose became the right character for me, though the stiff competition I faced made that difficult to say the least.


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Ultimate Marvel vs. Capcom 3 Combo Video #2

Though I don’t play fighting games with the same intensity or fervor that I used to, I’m still trying to make progress with my skills when I’m in between other titles. Of late, Ultimate Marvel vs. Capcom 3 has been my jam. Since the last combo video I made, I tightened up my execution a bit, learned some new techniques and came up with a few cool ideas to make my existing combos to do more damage. In particular, I’m finally starting to get a feel for Dr. Doom. In particular, I’m proud of myself for finally figuring out how to dash cancel after the second foot dive to do the iconic foot dive loops. Check it out!

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Come To The Toronto Toy Fair For A Chance to Kick My Butt In Super Street Fighter II On SNES

Video Games Express is doing a Super Street Fighter II on Super Nintendo tournament at the Toronto Toy Fair this Sunday, October 6th. I’ve never been before, but I’m excited to see what cool stuff they have to offer and to (hopefully) kick some butt in one of my all-time favourite fighting games! If fighters aren’t your thing, they’re also doing tournaments for Mario Kart Wii and Super Smash Bros. Melee. If you haven’t signed up yet, head over to the site for more details!


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Jett Plays: 002 – Divekick

I try to make Uncle Sensei proud with less than stellar results. I try to keep my cool and talk about the finer points of Divekick, though it’s hard to when I get exposed as a fraud.


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Universal Fighting Game Guide: Mind Games

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Everything in life has a physical and mental aspect to it. Fighting games are no different. The physical element comes down to your ability to execute the maneuver you want at the time you want it, regardless of the circumstances that may make you mess it up. When it comes to improving one’s ability to play a fighting game, most guides and training aids will focus on the physical aspect of fighting games.

With that said, the mental aspect of fighting games shouldn’t be overlooked. I’d go as far as to say that the mental aspect of fighting games is far more important than any physical factor. In today’s edition of the Universal Fighting Game Guide, let’s cover the mental element that will play the biggest part in your success or failure. That element is mind games.

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Dead Or Alive 5 Ultimate Core Fighters Review

The free-to-play business model is something that fighting games are beginning to dabble in. Tekken Revolution was the first out of the gate, which provided a smaller Tekken experience that limited the number of times you could access each mode. Dead or Alive 5 Ultimate Core Fighters takes a different approach by primarily gating characters instead. Does this approach provide a less scummy experience?

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Fighting Game Knowledge And Paying It Forward

One of the people I admire the most in the fighting game community is Ryan Gutierrez. Best known as Gootecks, he’s recognized as being a top Street Fighter III: Third Strike player, as well as a top Street Fighter IV player in the game’s early days. While he could have continued to pursue that path, he made a conscious decision to be a content creator with an eye on tutorials and advice for newcomers. Part of that decision probably was because he saw it as a more stable means of making an income from being a part of the FGC. However, he also recognized the importance of growing the community, which he’s most vocal about in the early days of his podcast. Without bringing new players into the scene, the FGC would have continued down the path of being a tiny niche market that was stuck playing the same old games for a decade. Without guys like Gootecks paying it foward, I may have missed out on some of the best and most rewarding times I’ve ever had playing video games.

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Check Out My Kickstart Guide to Divekick On Splitkick.com

Fraud detected! Though I may be lukewarm on Divekick, that doesn’t mean I can’t provide any useful tips for players looking to be the next Uncle Sensei. Head over to Splitkick for all of the details!

Check out the Kickstart Guide to Divekick on Splitkick.com


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