Jett Vs. Episode 3: Epic Comeback

Welcome to episode 3 of Jett Vs., a series of blog posts where I post one of my Super Street Fighter IV match videos and analyze it for your viewing and reading pleasure. This series has been on hiatus for a while because, well, no one cared for this feature and I have the analytics to back that sentiment up.

However, I couldn’t help but share this one particular match with you. If you care to check it out, click through and see the rest of this post.

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Jett Vs. – Episode 2: Be Careful Where You Yoga Teleport

Welcome to episode 2 of Jett Vs., a series of blog posts where I post one of my Super Street Fighter IV match videos and analyze it for your viewing and reading pleasure.

This episode features my Rufus against an Italian player’s Dhalsim. Dhalsim can be frustrating to fight against because of his ability to keep opponents away, but I was able to capitalize on some critical mistakes to squeak out a win.

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Advance Wars: If Only Real War Was This Fun

A lot of people tend to gloss over the fact that Nintendo does more than just Mario, Zelda and Metroid. If you look far enough into their catalogue, you’ll find a number of different games and franchises that span almost every genre. Some of these games maintain cult followings and steady sales, such as Fire Emblem and Kirby, while others fall by the wayside with only a few people caring that it likely won’t come back (unfortunately, I’m looking at you, Elite Beat Agents).

Though Advance Wars made its North American debut in the early 2000s, the series originated in the late 80s in Japan. Why did it take so long to make it to North America? I don’t know. But I can tell you that when it did, it blew my mind.
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Game Design Talk: How Conquist Takes iPhone Risk and Ruins it With a Terrible User Interface

I really enjoyed the simplicity of the user interface Risk had on the iPhone. I had a lot to overcome, having not played Risk in 15 years, but I picked it up immediately and the user interface worked exactly how I wanted it to.

I picked up Conquist on the iPad because it looked like Risk with more features, iPad support, it had great user reviews and it was on sale for $1. In spite of its strengths, I hate this game. Terrible design choices make this an extremely annoying game for me to play.

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War of Eustrath: If You Like Fire Emblem, Try This

643x0wSince the launch of the iTunes App Store, I’ve been longing for a Fire Emblem style turn-based strategy RPG to hit the iPhone. There have been no shortage of strategy games on the platform, but up until I found War of Eusthrath HD for iPad (which hit the App Store on June 11th), I hadn’t found one that was right up my alley. Having poured in close to 16 hours into the game in the past week, this game has sent me to strategy RPG heaven.
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