How do you revitalize Animal Crossing? Many may argue that this question is built on a false premise and that’s fine. For me, every gimmick they’ve bolted onto each subsequent release couldn’t mask the fact that I’m still catching fish, talking to villagers, and paying down a mountain of debt in the same ways that I did on the GameCube decades ago.
Much of what’s defined the franchise still persists in Animal Crossing: New Horizons, right down to how annoying it can be to cast your lure at the exact angle. Even so, I find myself completely enamoured with this Switch iteration thanks to a host of quality-of-life improvements.
Welcome to Steff and I’s island of Pawnee! We just got a shop and I’ve got a boatload of tasks to cross off my to-do list. I have also put in a lot of work making sure the art on my in-game walls is reflective of what you see in the basement. Towards the end of the stream, we take a visit to Randy’s island that is rich in fruits!
Click through for the full video, highlights, and shoutouts!
One of the coolest things about the Animal Crossing franchise is that its open-ended structure allows players to have a rewarding experience however they approach it. Want to collect one of everything? Go nuts! Prefer to focus on designing clothes? Have fun! Want to dabble in everything the game has to offer? Me too!
However, this openness can feel like aimlessness. With so much to do, where does one even begin? Or, as someone who has played almost every entry in the series, “What is my incentive to fish, talk to strangers, and collect fruits again?”
Admittedly, I did not expect Animal Crossing: New Horizons to have a compelling answer to this question. The franchise has struggled with this question with every release past the original on GameCube. Lo and behold, I think New Horizons figured it out.
Are you ready to expand your horizons? Animal Crossing: New Horizons is coming soon! Based on what we saw in the recent Direct presentation, here’s what I’m most excited to experience in this upcoming Nintendo Switch game!
In case you were wondering, yes, this is inspired by my post earlier this week. Even so, I do take a slightly different approach to discussing the subject. Hope you enjoy both!
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One of Nintendo’s biggest releases on the Switch is coming soon! Animal Crossing: New Horizons is set for release on March 20th and many are can’t contain their excitement. Though I’ll admit that my hype for the franchise was at its peak during the GameCube days, the recent Direct showed me a few things that have piqued my interest.
GameCube Week “technically” today on In Third Person! One more official post in the series; this time about Animal Crossing!
Whether I’m cracking skulls with gravity-defying uppercuts, or launching mystical dragons from a bow and arrow, or dropping blocks down a well, I primarily use video games as an escape from the ordinary. Animal Crossing – while maybe not the most dramatic departure from reality, was an escape nonetheless. One that I obsessed over for a solid year.
By night, I am a video games writer for In Third Person, and Splitkick. By day, I work as a project manager in the advertising industry. I’ve always wondered when my work life would manifest itself into a video game, and it turns out that time is now. Campaign: The Game by Insolita Studios is arguably the first advertising agency simulator. While I wasn’t expecting this to be a true-to-life representation of my everyday life, I was curious to see how successful it would be as a video game.