My Orbs Betrayed Me! – Slay the Spire Live Stream

The Defect’s orbs give players a lot of creative ways to approach battles. Unfortunately for me, I found out the hard way that those orbs have their downsides too!

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Running it Back with the Ironclad! – Slay the Spire Live Stream

Originally mean to be played as part of a live stream, bad internet sank my plans of streaming Slay the Spire. Ended up doing this as a video instead! Tune in for the opening musical performance, a Show & Tell featuring deck-building tabletop games, and my run to the top of the Spire with the Ironclad!

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Slay the Spire Review

From Dominion, to Marvel Legendary, to Paperback, the deck-building genre of tabletop games is one of my favourites. Through the process of building your deck with new cards, you dramatically improve your ability to complete the task at hand, whether it’s to build a kingdom, defeat super villains, or write your next great novel.

In recent times, the deck-building mechanic has melded with video game design in ways that push both forward. For example, SteamWorld Quest is in most respects is a cookie-cutter JRPG. But with deck-building as the foundation for its combat, you get an insane amount of control over how you spec out each character and approach each fight.

Enter Slay the Spire. In many ways, it stays very close to its Roguelike roots. Your goal is to fight through the dungeon and make it out alive in one go. If you die, you have to start the whole thing from the beginning. However, the introduction of deck-building takes it to a fresh and exciting new place.

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Ironclad Run! – Jett Plays Slay the Spire!

Originally mean to be played as part of a live stream, bad internet sank my plans of streaming Slay the Spire. Ended up doing this as a video instead! Tune in for the opening musical performance, a Show & Tell featuring deck-building tabletop games, and my run to the top of the Spire with the Ironclad!


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SteamWorld Quest Review

Off the strength of two stellar SteamWorld Dig games and the excellent SteamWorld Heist, Image & Form have proven themselves as a developer worthy of my attention. I’m willing to give them a chance on whatever they put out.

Put that line of thinking to the test when I finally got around to SteamWorld Quest. This time, the talented studio tries their hand at creating a turn-based JRPG with a card battling system. Does Image & Form continue its hot streak?

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