Check Out My Kid Icarus: Uprising Review on Splitkick.com

Apologies for the long delay, but my review for Kid Icarus: Uprising is finally live on Splitkick! It took me awhile to play through because of its surprisingly long length, and a really long time to write. I struggled with it for weeks, and wrote three completely different versions of the review before finally settling on one to submit for edit.

Thanks to the team at Splitkick for editing, and publishing the piece, as its a game I want to encourage others to try, even with its fundamental flaws. If you’re still on the fence about it, check out my review at Splitkick.


Buy Kid Icarus: Uprising Now from Amazon.com

See More at the In Third Person Store

X-Men Arcade Review

It’s scary to me to think about how old this game is. Though this game will forever be linked to my childhood, I’m sure that this game is alien to 95% of gamers who weren’t born in the mid-80s or earlier. This game lived and died in the early 90s as a 4-player or 6-player arcade cabinet and was never legally available anywhere else…until now.

If you’ve played this game during the hey day of the arcades, I do not need to sell you on it. You know enough to judge whether or not you’re ready to spend money on this experience again. For everyone else, here’s what you’ve missed out on (or what you’ll get if you decide to pick this up).

Continue reading

Death of the Video Game Instruction Manual

Earlier this week, Ubisoft announced that it will no longer make instruction manuals for it’s games, beginning as early as this fall. As someone who grew up in the 8-bit era, when instruction manuals were critical part of the experience, it kind of saddens me to know that this is probably the beginning of the end for paper instruction manuals. Back when I was younger, I used to love reading the instruction manuals on my brand new games as I was being driven home from the store. Some games were totally incomprehensible if you try and play them without reading the manual first. Also, as someone who used to trade in games a lot, keeping the original box and manual would always increase the value of your trade-in.

In the grand scheme of things though, the death of video game instruction manuals is probably well overdue.

Continue reading

The Perfect Dark You’ve Always Dreamed Of*

I have made it clear that I love the original Perfect Dark and I know I’m not alone in this sentiment. For its time, Perfect Dark had no equal on console, not even Goldeneye (yeah, I said it). Not to say that the experience was perfect, because it definitely wasn’t. Most of the game’s problems came from the fact that it was just a bit ahead of its time. The Nintendo 64 could barely run this game, even with the memory expansion plugged into your console.

For years, I wished that this game would get a fair shake. It never got the love that Goldeneye did, even though Perfect Dark is arguably better. I also wished for a day where the game wasn’t bound by the technical limitations brought forth by the Nintendo 64.

Well, my friends, that day has arrived.

Continue reading