Universal Fighting Game Guide: Tips to Overcome Bad Character Match-Ups

In virtually every fighting game, certain characters will have inherent advantages against others. More often than not, this is just the end result of character design factors that end up dictating how easy or difficult it will be for character A to defeat character B. In some cases, you may have to put in some elbow grease as the weaker character in order to win. Other times, trying to overcome a bad match-up can feel almost impossible.

Is it ever really impossible though? Let’s talk about what bad match-ups are, why they happen and things you can do to beat the odds.

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Jett vs. Niysx in Street Fighter IV: Arcade Edition Version 2012

Jett Vs. is back! Sort of. Last time I ran this series of posts, they were universally ignored by readers for any number of reasons. Because the readers weren’t there and these posts take a lot of work to create, I decided to stop running the series. However, over the past few months of leveling up and working towards world domination, I’ve compiled what I think are some pretty good match videos worth sharing.

In this post, my Cammy faces off against Niysx’s M. Bison.

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Jett vs. Sherryjenix in Super Street Fighter IV: Arcade Edition Version 2012

This edition of Jett vs. features Sherryjenix. She’s one of the most recognizable Street Fighter IV players in the scene thanks to her skilled C. Viper. Some of her recent accomplishments include taking out Combofiend at Wednesday Night Fights and placing 33rd at Canada Cup 2011, arguably the most talent-filled fighting game tournament to date. If you’d like to learn more about her, check out her site and check out this interview conducted by Rok the Reaper.

I was fortunate enough to play a few matches with her over XBOX Live and I thought the matches were worth sharing. Click through to watch our matches!

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Time For a Street Fighter Break

A few months ago, there was a change in my approach to Street Fighter IV. While I’ve taken the game seriously for awhile now, there was a very different motivation driving my play. At first, it started out as a focus on getting better. But as that improvement happened, I noticed that I was within reach of some lofty milestones. When I realized that being the #1 ranked Rose and Cammy player in Canada was within my reach, I made the conscious decision to put all of my gaming energy towards meeting those goals. For better or worse, mission accomplished.

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SRKLive Live Blog December 13, 2011

Updating live while I’m here, so refresh often! Hit the break to read my notes!

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World Warrior Diary: My Recent Chronicles of Super Street Fighter IV Tragedy and Triumph

I still reflect back on my experience at T12: Toronto Fighting Game Championships. As a serious fighting game player, it’s hard not to reflect back on the things that went well and the things that didn’t at the biggest tournament of my life to date. In particular, I came out of T12 really disappointed with my performance in Super Street Fighter IV: Arcade Edition. Sure, I got embarrassed by Chi Rithy (pictured above) on the Team Spooky stream for thousands to see, but my saltiness coming out of that event was more deeply rooted than that. Despite the fact that I’ve played over 1,000 hours of Street Fighter IV since 2009, I felt like I was one of the weakest Street Fighter competitors there based on the level of play I saw and my poor Street Fighter record on that day.

That experience was enough to reinvigorate my interest in Street Fighter IV and my desire to be the best I can be.

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Coming Soon – Super Street Fighter IV: Arcade Edition Version 2012

There was a moment that occurred at T12: Toronto Fighting Game Championships that still makes me chuckle. This moment happened very early on in the Super Street Fighter IV: Arcade Edition team tournament. On the big screen, two competitors both picked Yun, which made the entire crowd boo mercilessly.

If you haven’t been following the latest news when it comes to Super Street Fighter IV: Arcade Edition, I don’t blame you for not seeing the humour in it. However, serious Street Fighter IV players have been crying foul about Arcade Edition’s character balance since the release of the game. Yun and Yang in particular stand out as being considerably stronger than the rest of the cast, though a number of characters received some weird and unnecessary balance changes that made a lot of people angry. Although Capcom has admitted to intentionally making the game unbalanced, this proved to be a bad decision. Ultimately, Yoshinori Ono, the main producer behind the Street Fighter IV series, apologized to the community at EVO 2011 and announced that he’d make things right with Super Street Fighter IV: Arcade Edition Version 2012, set for release on December 13.

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Character Diary – My Experience With Fei Long in Super Street Fighter IV: Arcade Edition

My curiousity to learn every nook and cranny of relating to the Street Fighter IV series of fighting games knows no bounds. I’ve written dozens of posts on the series in the past, and have started doing deeper dives into the nuts and bolts of the game. Most recently, I wrote about my recent experience of trying to master the art of ‘plinking’, a technique that helps players combo together moves with very tight timing windows. I’m still practicing this technique every time I play, and I’m slowly starting to see the dividends in using it.

Of late, I’ve also been experimenting with character selection. My most recent pet project has been Fei Long, whom I’ve been practicing with for the last few weeks. My analysis here isn’t meant to be expert analysis or a substitute for any number of guides available online, but to simply act as a place for me to discuss my experiences and feelings towards the character.

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Universal Fighting Game Guide: The Don’ts (and Do’s) of Flowcharting

flowchartken

Poor Ken Masters. As a character, his capabilities are fairly standard issue. However, the sight of Ken is enough to induce a groan from even the most casual Street Fighter fans. It has nothing to do with the character himself, but rather the player using him. There’s a good reason why the term “Flowchart Ken” exists.

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