Is NBA Live on the iPhone a Slam Dunk?

After my overall positive experience with FIFA World Cup 2010, I decided to give my favourite sport a shot. NBA Live for the iPhone and iPod Touch was also on sale for $0.99 when I picked it up. As someone who has generally nit-picked at games based on my favourite sport to the point that I quit playing them years ago, I thought that having a mobile version could be interesting. While I’ve had some fun with it, I’m not sure the game has enough to overcome it’s deficiencies.
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Mike Tyson Ate My Children

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Mike Tyson is famous for a lot of things. On top of being one of the greatest boxers of all-time, he’s also a legendary last boss in the world of video games. He’s so brutally hard, that Nintendo freely gave away the code to skip directly to Mike Tyson, if you dared. You may think, “Oh man! I can skip to the end; this will be a cake walk!” but then Iron Mike hits you with a lightning-quick punch you didn’t see and you instantly hit the canvas. It’s then you realize, you’re screwed.

FIFA World Cup on iPhone is More Fun Than a Vuvuzela

Historically, I’m not a fan of sports games. This is weird, because I actually love sports. It’s just one of those things I would generally prefer to do in real life than in a video game. With that said, hockey and soccer are two of my favourite video game sports, which is also weird, because I don’t like those sports in real life.

I guess before I make this any more confusing, I picked up FIFA World Cup 2010 for the iPod Touch when it was on sale for $0.99 (85% off!). While I can recognize the game’s faults, it’s really fun to play and was a steal at $0.99.

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Thoughts on the iPad (and now iPhone) Geometry Wars

Back when Geometry Wars: Touch launched in April, it was $10 and iPad only. Now in June, it’s half the price and now works for both iPad and iPhone/iPod Touch. I really like the series, but was reluctant to give it a go until this recent update and price drop. Now that I’ve spent some time with it on both platforms, I’ll give you the scoop on what makes each version different and which is better to play.

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Go Ninja, Go

Ninjatown: Trees of Doom is a game based off of a line of plush dolls created by Shawn Smith. For those of you that read EGM in the mid to late 90’s, you may remember that Shawn Smith was a part of the EGM crew for a while. Because of his connections, he was frequently mentioned in video game podcasts such as EGM Live and Player One where he would talk about the old days of the magazine and promote his Ninjatown work.

I’ve wanted to support his cause for a while now. However, I didn’t really have room in my life for plush dolls and the first Ninjatown game was a tower defense game; a genre I’m not that into. When Trees of Doom was released on the iPhone and iPod Touch at the bargain basement price of $0.99, I was quick to pick it up. While I have to hand it to Shawn for creating mega-cute characters, is the game any fun?
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Thoughts on the e3 Press Conferences

When it comes to the Electronic Entertainment Expo, the main event has always been the press conferences by the major platform holders to start the show. Over the last few years, the major third party developers have begun hosting their own events, which I care little about to be honest. The “megatons” always come from Nintendo, Sony and Microsoft, so I make it a point to watch the press conferences no matter what.

This year was a bit weird, as I had to “work around my day job” to watch them. However, I saw them all and would like to share my impressions on those conferences with you. Did Kinect connect with the hardcore and mainstream audiences? Did Nintendo abandon the hardcore gamer for good? Did Sony ride its momentum to e3 2010 glory? Hit the link for my impressions.

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Summertime Bits and Bites

Summer is about as close to an off-season for video games for me as it gets. Sure, I’ve dabbled a bit in a bunch of different games on different platforms over the past few weeks, but I’ve been very much caught up in the spoils of the season, such as good weather, outdoor parties and street basketball.

Gaming and writing about gaming have taken a serious nose-dive on my list of things-to-do of late. For the few people who follow my blog regularly, I apologize. I’m hoping I can write more in detail about what’s happened and what’s to come, but for now, I will give you some snippets of things that I’ve been up to gaming-wise and my thoughts on current gaming events.
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Why I Maintain a Blog About Video Games

Based on my Google Analytics stats, virtually nobody reads this blog. The majority of the hits are from myself, making sure my posts are formatted properly and don’t have any spelling mistakes. Every now and then I’ll get a few hits from random parts of the world. But for the most part, traffic to this blog is a joke. I admit, I haven’t tried very hard to promote it: I infrequently update the In Third Person Twitter feed, which has 0 followers as of this post, and outside of my girlfriend (whom I’ve kept this blog a secret for about 6 months) nobody I personally know even knows this exists.

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In This Month’s Issue

1993 was a very big year in gaming for me. It was the year I got a Super Nintendo for my birthday and the year I read my first video game magazine. Both of those moments were key in making me the enthusiast I am today, for better or worse. I won’t talk about the Super Nintendo experience this time. I wanted to write about that magazine and how it completely changed my media consumption habits.

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Married to the Mob

Before I invested in an XBOX 360, I was starved for core games as a Wii-only owner. I was going through a drought in games to play, and the Wii version of The Godfather was starting to pick up buzz. I had never watched a Godfather movie or played a Grand Theft Auto game before, the promise of being able to point my Wii remote as a gun or beat thugs down with swinging fist motions seemed really cool. Also, when you don’t have that many options to choose from, you’re more willing to step outside your comfort zone for some satisfaction.

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