My journey through Luigi’s Mansion 3 recently wrapped up. Before we close things out with a full review, there’s one aspect of the game that I wanted to touch on that’s been a rare misstep in my overall experience: backtracking.
As we discussed yesterday, I’m gradually chipping away at Luigi’s Mansion 3. The game is pretty great so far, but there’s one particular section I really want to talk that can’t wait until my full review.
From what I gather, Luigi’s Mansion 3 isn’t a particularly long game. And yet here I am, having owned it since launch, still just a fraction of the way through it.
A lot of things arose in the last few months that got in the way. Running the Extra Life marathon. The holidays. Writing for the site. Streaming. Creating content for the YouTube channel. Oh, and my quirk of playing only one game at a time.
[NOTE: I try my best to avoid spoilers]
Confession: I’m not very far in Luigi’s Mansion 3. Was hoping to be done before the launch, but life has a funny way of stifling one’s gaming time. For now, it takes a seat at the top of my backlog as Pokemon Sword and Shield take precedence. From the bit I’ve played, I can definitively tell you this one thing: its opening sequence is really special.
Luigi’s Mansion 3 is scheduled to spook worldwide audiences on Halloween. Luckily for me, I got to play a pre-release build at Fan Expo Canada. Was it a trick or treat?
With the upcoming releases of the PlayStation 4 and Xbox One approaching, I thought I’d recount some of my previous launch experiences. If you’re like me, I remember many of my experiences fondly. First up, the Gamecube. If you’ve got any launch stories, I’d love to see them in the comments!