
In Forbidden Island, you and your team of adventures set forth on this island in search of mystical treasure. The problem is, the island decides to sink whenever punks like you try and make off with the goods. The game starts with you and your group scattered across this place that is already flooded in spots. Your goal is to collect all four treasures and return to the helicopter pad before one many calamities permanently halts your progress.
Just in case you were wondering, yes, this is the precursor of Forbidden Desert, which I’ve previously reviewed. That game was one that made a lukewarm first impression but when it clicked, it really wowed us with how exciting of an adventure it turned out to be. Due to my enjoyment of that game, I decided to take a stab at the game that spawned the franchise.



How many is too many? It depends on your definition of too many. With video games, I’m very particular about what that exactly means. At this point, I’ll make shelf space for any great ones I’m currently playing or have played before, but my tolerance for keeping mediocre titles or ones that I’ll realistically never play has dropped dramatically. Since October, I’ve traded in about 40 games that I felt were worth more as trade bait than as artifacts in my collection. As I continue to invest into my new board game hobby, this question is beginning to become a factor in my buying process.
