Assorted combos that range in difficulty with Guile’s BFF!
PlayStation 4
Street Fighter V Beta Impressions Part 2: The Flow of Combat
1400 words in the first article weren’t even close to enough to covering my thoughts on Street Fighter V. Spoilers: this one won’t wrap things up either. This will though, cover my thoughts on the flow of the game. Let’s get to it!
Street Fighter V Beta Impressions Part 1: Gameplay Systems

Back in July, Capcom’s first attempt at a Street Fighter V beta was an abject failure. A handful of people got in and played some matches, but many (myself included) never even got past the start screen. About a month later, with some tweaks on their end and regional stress testing under their belts, the first round of the beta completed without a hitch. Between the stress test and the few days of the beta I got to participate in, I played as much of it as I could.
I have a lot to say on the subject. So much so, that the first draft of this post was over 2,000 words long and I had only covered about half of what I wanted to say. With this spiraling out of control, I’ve decided to break this up into a series of posts that will probably still be huge, but at least a bit more readable. Let’s get right into it by covering its gameplay systems!
Street Fighter V Beta Cammy Combo Video
Some basic and advanced combos with the Killer Bee in the beta version of Street Fighter V!
R Mika Revealed for Street Fighter V

My experience with R Mika in Street Fighter Alpha 3 is largely non-existent. However, it wasn’t hard to see the enthusiasm that people have for her, as many fans for years have been clamoring for the wrestler to return. Finally, she has, as the newest member of the Street Fighter V roster. Never cared much before, but holy cow do I care now.
The Future of Characters and Balance Updates in Street Fighter V

As part of a Street Fighter V panel at Evolution, Capcom revealed some interesting tidbits about the base roster, post-launch release of characters, as well as some info on balance patches. We now know that the game will launch with 16 characters, 4 of which are brand new. The first of those 4 new characters, Necalli, was revealed at Evo later that weekend. More characters will be gradually released over time, all of which can be earned for free by playing the game, or paid for with real money. Finally, all balance updates will be free and rolled out to everyone.
So How About That Street Fighter V Beta?

I saw that a few people got into training mode and one person actually got in a few matches, but it’s been a complete disaster so far. Most of my night was spent staring at a black screen. Infrequently I would get to the title screen, only for the game to say it was disconnected from the server and reverting back to the black screen.
This is an ongoing situation that I’m sure Capcom is frantically trying to fix. Thankfully, they’ve also announced that the beta will be extended to make up for lost time. For now though, I’m bitter that I bailed out on a party only to waste my time with this broken mess of a beta. Fingers crossed for us all that this is resolved soon!
Brand New Character Named Necalli Revealed in Street Fighter V
At the Evolution Championship Series tournament, Capcom revealed the first original character for Street Fighter V. Named Necalli, which means battle in Aztec, he appears to be a very violent warrior with an almost animalistic approach to combat. So far, I’m thrilled with what Capcom has shown so far.
My Latest Street Fighter IV Project: Evil Ryu

When I made the switch to PlayStation 4, I wanted to use it as an opportunity to try something new with Ultra Street Fighter IV. Rose continues to be my main, but I’ve spent a lot of time experimenting with others. This time, I decided to embrace the Satsui No Hado with Evil Ryu.
Jett Plays Ultra Street Fighter IV (PS4 Edition)
Throwing down in the latest version of Ultra Street Fighter IV. While I battle, I talk about the horrible PS4 launch and thoughts on the recently revealed gameplay systems of Street Fighter V!

