Having played a lot of Dominion and DC Comics Deck-Building Game, my chief complaint between them is that they squander an opportunity to create a story that comes to life as it’s played. I love them both for their wildly addictive gameplay mechanics, but I never feel like I’m doing anything beyond managing the numbers. In particular, DC’s game has the opportunity to leverage its great cast of characters to tell a cool in-game story, but they’re mostly just used as art over top of the standard deck-building formula. Worse yet, its moment-to-moment story beats don’t fully make sense within the overall premise of the game. For instance, why can players use villains to take out super villains? From a strictly mechanical point of view, it doesn’t matter. However, it does break the immersion and take away from what could have been a more authentic DC Comics experience.
With a slew of unique mechanics specifically designed to convey the struggle between good and evil, Legendary: A Marvel Deck-Building Game aims to bring the Marvel universe to life in a way that its deck-building counterparts don’t. This added context however comes at a cost of a steeper learning curve. Is the trade worth it?
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