For the most part, I’m loving Under Night In-Birth Exe:Late[cl-r]. Having picked up the game a few weeks ago, its particular brand of anime fighter is deeply gratifying. I’m enjoying it so much that I’ve played dozens of matches through the game’s horrid netcode and will probably suffer through many more just to get a less-than-ideal fix. Even online matches against my brother – who is a 10-minute drive from me – feel sluggish. With everything going on, adequate online play would have been greatly appreciated.
It’s not entirely fair to bash Under Night In-Birth Exe:Late[cl-r] for a problem that’s much larger than itself. Furthermore, with this game technically being the fifth update to an old game, one can argue that it’s hampered by delay-based netcode of the time.
Nevertheless, the subject of netcode in fighting games has recently hit a crescendo. As more games adopt better solutions to the fundamental problem, it’s become increasingly maddening to see major developers lean on inferior netcode solutions.
There’s always something shady going on in River City. This time around, high school students Misako and Kyoko must save their boyfriends from their kidnappers. Are you ready to throw down the gauntlet in River City Girls?
I am a fighting game enthusiast. So much so, that I’ve bought a sizable portion of fighting games released in the last 10 years. This includes pretty much every main stage title at EVO, a number of deep cut indie fighters, genre oddballs, and even some that I know are flat-out bad. Right now, I’m playing Under Night In-Birth Exe:Late[cl-r], a game that is alien to even most fighting game fans. In modern times, sampling this many games within a genre feels like an anomaly.
While I think that players still have their preferences, my gut says the total number of players who actually sample a wider selection of titles that a genre has to offer is in decline.
Just like any other workout routine, keeping up with Ring Fit Adventure continues to be a challenge. I have a great time every time I play, but carving the time out of my day to workout has been difficult. Nevertheless, it’s still in rotation and I’m hope to find the willpower to keep going.
Part of that motivation comes from my workout mix. Still very much a work in progress, but I play with the TV on mute and I blast my own tunes. Here’s a sampling of what’s currently on my Ring Fit Adventure workout mix!
Galaxy Champions TV may take place in the year 2049, but its influences are clearly rooted in the past. Starting with the 80s arcade game Smash TV, this riff on the formula aims to recapture the frenetic action of its source material while adding a few modern touches to make the game more palatable to today’s audiences.
Destiny @switchtodecaf joins me for a session of Overwatch! I try my best to not let her down with…mixed results. As we play, she enlightens me on some of the game’s finer points, shares stories of her time as a member of her school’s marching band, and we compare notes from our respective bucket lists!
Click through for the full stream, highlights, and shoutouts!
Whoops! A colossal error leads to one of my worst Tetris 99 performances ever! In between a win and at least one embarrassing loss, I review the Sonic the Hedgehog movie, we discuss what a Smash Bros. cinematic universe would look like, and share our concerns over the Coronavirus!
View the full post to see the full stream, highlights, and shoutouts!
Fire Emblem: Three Houses is a fantastic game that’s a billion hours on its own and has DLC to lengthen the experience even more. But what do you play if you’ve done it all within Three Houses and still have the urge for more turn-based strategy action? Try out these other titles on the Nintendo Switch!
Buy Fire Emblem: Three Houses Now on Amazon.com
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The story of two hearts colliding is one that’s explored to great effect in virtually every medium. Except gaming. For numerous reasons, the medium has been slow to create experiences around the themes of love and romance beyond more juvenile dating simulators or bolting on elements of romantic relationships into established genres. As much as I love headshots, juggle combos, and stacking blocks, I’ve always felt like there was a whole world of possibilities that could arise when combining the interactive elements of gaming with the themes of love and romance.
Originally released on mobile in 2018, Florence takes a clever approach to bringing a love story to life within the boundaries of gaming. Though I meant to play it at the time, I didn’t get around to it until it was released on the Nintendo Switch in February 2020. The experience of playing through it has weighed heavily on my heart ever since.