GameCube Week continues on In Third Person! This time, I morph ball roll my way back to Metroid Prime!
Some games age like fine wine. You can pick up a Gameboy today – or 100 years from now – and still have just as much fun with Tetris as players did when it was first released in the 1980s. Other games lose their sheen faster than you would hope. Have you played Goldeneye 007 on the Nintendo 64 recently? Despite being revolutionary for its time, advents in the shooter genre have rendered it obsolete. It’s only real value now is nostalgia, which it admittedly has in spades.
Going back to Metroid Prime recently proved to be an interest test of its staying power. Revolutionary in its own right, Samus’ debut on the GameCube successfully translated its 2D exploration roots into the third dimension. How much of the experience still stands strong almost 20 years later? I played it for a few hours on stream to find out.
Once upon a time, dual analog controls for first-person shooters wasn’t a thing. Even in an era where we had dual-analog controllers, it would take a number of years before developers would come up with that scheme and make it the standard. Going back recently to play Metroid Prime on the GameCube, its lack of dual-analog control has proven to be really jarring.
The Donkey Kong Country series used to be a staple of Christmas cheer in my household. I received all three Donkey Kong Country games from Santa on the years they came out. Though I have extra-fond memories of the first one, all three games were pretty good. However, ever since Donkey Kong 64 in the late 90s, DK hasn’t really starred in his own platformer. Instead, he’s spent over a decade starring in spin-off titles and making regular guest appearances in games like Mario Party.
Donkey Kong Country Returns is a welcome return to form. Besides being a return to Christmas tradition for me, this game goes back to the series 2D platforming roots. As of writing, I’ve just beaten world 2, but I wanted to share a few thoughts on what I’ve experienced so far.