It goes without saying that video is a wildly important part of any modern content mix and has been for years now. Will be the first to admit that I’ve been behind the curve in this regard. Though I’m a long ways away from my early days of recording my screen with a webcam, there’s still much work to be done in order to get my output to a place I’m happy with.
While we’re here, let’s list off what’s been done and what is still a work in progress.
My work is in the midst of moving. As part of the process, they were letting go of a few PCs that were no longer needed. What seemed like a long-term goal of obtaining a computer capable of producing a modern-quality stream got a bit closer.
This machine isn’t exactly top-of-the-line, but it’s a step up from my laptop. Once my wife and I settle into our new home, I’ll try it out and see how things go. Having had my coworker look it over, he also gave me a list of things to upgrade on it if need be.
I know that video content continues to be a pain point of the In Third Person experience, but this is a step in the right direction. Stay tuned for more video content from In Third Person!
When it comes to producing video content, I’ve come a long way from pointing a webcam at my TV. I can output video in 720p HD, live stream, and produce video segments for shows like Board Game Talk. Hope you have enjoyed at least some of my output thus far.
While there’s still much for me to learn in terms of the things I can do to produce a better product that go beyond hardware, I can’t ignore my hardware deficiencies. As I’ve become slightly more proficient at this, I continue to run into the same or new challenges that either slow down my workflow or prevent me from executing on my ideas as originally intended.
Below is a list of things I would like to add to my repertoire someday. It won’t be cheap, and I certainly don’t have the money to add most of these items to my collection any time soon, but if I want to push this video thing as far as I can go, I should have the right tools for the job.
[UPDATE: Stream is over! Thank you everyone who watched! The first half of the stream was lost in the ether, but you get to see all the good stuff with me playing some matches with the Raging Demon]
Video content has never been a strong suit of the In Third Person offering. During a time when players were uploading direct feed video to YouTube, I was pointing my laptop webcam at my TV. By the time I got a capture card, the world had moved onto live streaming. At that point, I ran into a number of new technical limitations, such as a technical infrastructure that couldn’t handle recording gameplay and webcam footage at the same time, as well as an internet pipeline that couldn’t handle streaming and online play simultaneously.
Of late, I have made some strides to make streaming more of a reality. We’ve upgraded our home to a faster internet connection, allowing for gameplay and video streaming to happen at the same time. I also figured out how to use Elgato’s Stream Command to get my face in the feed. However, I’ve run into a few other snags along the way.
When I activate Stream Command, the app warns me that my computer is too slow for it. Having tried it now, they were right. The gameplay and my audio turns out fine, but my webcam video lags behind. Trying to noodle with the settings to no avail.
It’s not the end of the world. Even if I can’t get the overlays right, I now have the ability to stream video that doesn’t look like complete crap while playing online games. Until I can afford a better setup, I’ll experiment more with the streaming capability I have and hopefully you’ll enjoy the content along the way!
Unfortunately, WordPress won’t let me embed the video player into my posts. But you can head over to twitch.tv/jettftw to watch! I’ll make sure to post about it each time I go live!