Micro Post – Batman: Arkham City

I have nothing to contribute to the Batman: Arkham City discussion at this point in time other than I have a copy of it in front of me and am waiting to play it right after my brother is done with the Dance Central 2 demo.

For sure I’ll be playing the heck out of this one in the next few days, as I’m sure many of you will be too. I’ll need a bit of time to get through it, but for sure let’s talk about Batman: Arkham City in the near future!

In Third Person Rewind – Batman: Arkham Asylum

With Batman: Arkham City set to hit stores in just a few days, I though it’ d be a great opportunity to dig deep into the In Third Person archives to pull out some legacy Batman: Arkham Asylum content. My thoughts on the demo and the full game were some of the very first posts I wrote when I started this up in 2009, and it even got an honourable mention during my game of the year 2009 post.

Considering the fact that I wrote these posts when I was lucky to get 5 visits a month, odds are you’ve never seen these posts before. If you’d like to see my stance on that game at the time, check out the posts below! Batman: Arkham City is set for release on Tuesday, October 18th in North America, and I’ll be grabbing my copy on day one. Will you?

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Pick Up Post – James Cameron’s Avatar: The Game

 

Rounding out the gaming-related presents I received this Christmas was Avatar: The Game. I received it as a present from my girlfriend’s family, which I truly appreciate.  I enjoyed the movie quite a bit. As for the game? I don’t actually know anything about it.

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Game Design Talk: My Dilemma With inFamous

 

inFamous is one of the games that motivated me to buy a PlayStation 3. To me, this looked like a cooler version of Crackdown, which I liked quite a bit. I’ve had this game in my collection for the past few months, but I’ve only been playing it on and off for the last few weeks.

Despite being fun to play, I’m having a really hard time motivating myself to play this game. It’s not the gameplay mechanics that turn me off, but the context behind those gameplay elements.

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I Just Discovered Uncharted: Drake’s Fortune From the Depths of 2007

Long before I owned a Playstation 3, I was excited to play Uncharted. All of the preview coverage of this game made it look beyond everything else out there. Alas, I was not about to drop upwards of $600 on a video game system at the time, especially when I had just gotten an XBOX 360. My excitement to play this series grew with the release of Uncharted 2, which many hail as the best game from 2009.

Now that I finally have a PS3 in the house, Uncharted was one of the first games I picked up. I just stopped at level 6 to write my impressions so far, which for the most part, are great.

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Mass Effect 2: Electric Bugaloo

Hot off the heels of Mass Effect, I was quick to play the sequel. While I thought the first Mass Effect was an incredible experience, it also had some quirks to it that could really turn someone off. I haven’t been able to put down Mass Effect 2; stopping about 3/4 of the way through the game to write this down. If I didn’t feel compelled to gush about Mass Effect 2 to the world, I would just keep playing. Mass Effect 2 might possibly be the best game ever. I have played a lot of games in my life, and I’m hard pressed to think of many more examples of gaming brilliance.

All For One and One For All


I don’t play too many games that are squad-based. Off the top of my head, the only two I can think of are the Gears of War series and the Fire Emblem series. While both of these games are great for their own reasons, the stake you as a player emotionally have for your teammates is negligible. In Gears of War, they’re essentially there to make you not feel alone, even though they won’t die and they don’t really help you, either. The back-story of your squad is practically non-existent, with only Dom having one major plot point to his name, and the others are there to shout expletive-filled one-liners. In Fire Emblem, that series does try to make you care through some back-story, endings for each character and the permanence of death, though ultimately each person feels more like a piece in your intricate game of chess more than anything.

Mass Effect has made me feel really weird about my squad in a way that other games haven’t for me. The game has so much story and so many moments where you can interact with them that you can’t help but build a weirdly fascinating connection to them.
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Go To Hell? No Thanks.

Dante’s Inferno hits my soul in a very weird spot. I don’t even care about actually playing any of the games in the same category of Dante’s Inferno, because it’s just not my thing. From everything I’ve heard about its gameplay, it plays competently. However, I’ve been thinking about this game for quite a bit over the last year because I absolutely hate the thinking behind this game.