Arcade Week continues! Online play is great, but there’s nothing quite like playing Street Fighter in the arcade!
Traditional arcades may be long gone, but a few times a year, I’ll stumble upon a Street Fighter arcade machine at a convention or other public establishment. Whenever I see one, I always make it a point to play it for the novelty, but my hype levels go through the roof every time there’s a random stranger on the other end ready to battle. These days, it’s my goal to stomp out every one I play against at the arcade as a petty means of reparations for all the losses I took as a kid.
Street Fighter Month concludes here on In Third Person! Though Street Fighter has always been perceived as the leader in fighting games, is it still deserving of that title? Thank you for joining me in this battle!
Street Fighter will always hold a special place in the fighting game community. Street Fighter II pioneered the genre. Street Fighter III was the game that kept the hardest-of-hardcore fans engaged during Capcom’s fighting game drought. Street Fighter IV ushered in the modern era of fighting games, laying out the blueprint for how to design a competitive fighting game for modern times.
But has it been deserving of that position in a post-Street Fighter V world? Not to specifically throw shade at that game, but in these last few years, the Street Fighter brand got weaker while others got stronger. On top of that, certain games may have stronger claims to the throne than you may think. Let’s discuss!
Street Fighter Week continues! Putting the spotlight on my favourite Street Fighter player this time: Sakonoko!
Sakonoko may not have the name recognition of such Street Fighter luminaries such Daigo, but he’s still a force to be reckoned with. Considered one of the five gods of Japanese fighting games, has no shortage of high placings in tournaments, including his reign as the first ever Capcom Cup champion.
What makes Sako so great? No offense to Bret “The Hitman” Hart, but Sako is the excellence of execution.
Street Fighter Week continues! Though this story was sort of told in real time over the years, here’s a consolidated story of my rise (and fall) in the world of competitive Street Fighter!
There was a time when I thought the world of competitive Street Fighter didn’t extend beyond the bounds of local arcades. For a long time, I fancied myself as being savvy in Street Fighter II, as I could perform any of the game’s special moves on command and I could beat my friends. I didn’t think there was anything more to learn.
Boy, was I wrong.
Street Fighter Week continues! Ryu might be the most popular character in the franchise, but he’s routinely outclassed as a competitor by similar characters. Is that a problem?
Street Fighter‘s largely-generic karate guy is the most popular and iconic character in the genre. People love his standard-issue toolset and his competitive spirit. However, for being the poster boy for the entire genre, Ryu hasn’t really been a threat in the competitive scene since Super Turbo. Ever since Akuma entered the lore, Capcom has been put in a weird predicament that I don’t think they’ll ever fully solve.
Street Fighter Week begins on In Third Person! We begin with the game that changed everything: Street Fighter II!
The original Street Fighter sucked. Street Fighter II is one of the greatest video games of all-time. The turnaround between the two products is down-right fierce (see what I did there?). What changed between the two titles to make the latter a meteoric success? Let’s run down a list of factors that contributed to the rise of Street Fighter II!