Taylor Swift and Transcending Rocksmith

Not sure if I’ve mentioned this on the blog, but I do bring it up on The Recurring Bosscast a lot. I’m a huge Taylor Swift fan. I own all of her albums, loudly sing her songs when she comes on the radio and am not ashamed to admit my fandom for her music. A few days after starting Rocksmith, I set myself a personal goal that I would one day learn how to play one of her songs. However, two things got in the way of that goal:

1) Most of her songs require a capo, which I don’t own. This is a relatively easy fix.

2) I just started learning how to play guitar and everything about it was hard.

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Out Now – Injustice: Gods Among Us

The Mortal Kombat reboot was a pleasant surprise to me. I was mostly expecting a fighter that was a beginner-friendly button masher like its early 90s predecessors, but it was a genuine beast under the hood. I loved exploring the game’s mechanics and combo system and figuring out all of the cool things I could do as a Kitana player. Admittedly, it didn’t quite end up cracking my regular fighting game rotation, but I had a blast with it every time I played it.

Thanks to that positive experience with MK, it didn’t take much to sell me on Injustice: Gods Among Us.

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What If BioShock Infinite Wasn’t A Shooter?

I’m smitten with Bioshock Infinite. The game does such an amazing job of pushing the boundaries of what game worlds, characters and stories can be. Though it also does its combat really well, it also feels like the most antiquated and gamey part of the experience. For a game that pushes so many aspects of the medium forward, what if it could push the gameplay as well?

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What Do You Want in a Street Fighter IV Update?

Capcom announced at PAX East that Super Street Fighter IV: Arcade Edition was getting another balance patch. Though I’m mostly fine with the game in its current state, it’s a smart way to keep the competitive scene active, which has proven critical to the success of this game.

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BioShock Infinite Review

The sour taste in my mouth from BioShock 2 washed away within minutes of booting up BioShock Infinite. Unlike its predecessor, which reeked of cash grab from every pore, Infinite feels like a genuine attempt at artistic expression, while pushing the video game boundaries of storytelling and gameplay. This is the sequel I’ve wanted all along and it’s awesome.

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Check Out My Darkstalkers Resurrection Review on Splitkick.com

Next on the list of fighting game HD ports for Capcom is Darkstalkers Resurrection. This compilation features the second and third games in the series, as well as many of the modern trimmings found in their previous HD ports. Unlike Marvel vs. Capcom: Origins before it, the source material holds up much better and the modern features are really well integrated into the package. I enjoyed this one a lot more than I thought I would.

Check out my Darkstalkers Resurrection review on Splitkick!

Three Months Later, Did Rocksmith Really Teach Me How to Play Guitar?

Just over 3 months ago, I got Rocksmith as a Christmas present from Steff. My initial impressions of it were generally positive, though something like this really takes time to pass judgment. Have I made any progress since?

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Out Now: Bioshock Infinite

Forget Bioshock 2. The real successor to Bioshock is finally here! Set in a whole new world with new characters, I am ready jump in. Should be picking up my copy today and will likely cover it soon in posts and as a discussion point on The Recurring Bosscast.

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What I’m Not Playing – Gears of War: Judgment

I’m a huge fan of the Gears of War series. The original was the game that inspired me to buy an Xbox 360, and I thoroughly enjoyed my time with its sequels. It’s built a lot of good will with me, which sort of makes it weird that I’m currently abstaining from the latest entry in the franchise.

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Early Impressions of Bioshock 2

I responded to the news of a Bioshock sequel with disgust. The original was such a magical experience for me and one that concluded in a way that made a sequel unnecessary. However, I can’t blame 2K for not wanting to leave money on the table in order to maintain artistic integrity. With that said, I think I would have handled the thought of a sequel if it came from the right place. On paper, Bioshock 2 totally didn’t. Some of its selling points included:

“Return to Rapture!”
“Play as a Big Daddy!”
“Now with multiplayer!”
“…oh yeah, it’s also not made by the original creators, who ended up making the true successor to Bioshock.”

Due to its existence being blatantly rooted in focus groups and business executive boardrooms, I avoided this like the plague. However, with Bioshock Infinite on the way, and a Bioshock-themed episode of The Recurring Bosscast scheduled for the very near future, I figured that playing at least a bit of Bioshock 2 would be worth it for the sake of the show.

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