
(Originally posted on splitkick.com. Thank you to the Splitkick crew for editing this!)
Ever since its 2003 international debut, I’ve been enamored with Fire Emblem’s personal approach to the strategy RPG genre. I love how every unit I manage is a fully-realized character with a unique look and story. I greatly enjoy helping these characters grow as warriors and as people by managing their combat movements and relationships. As things progress, I grow so attached that I feel compelled to protect everyone at all costs, which proves difficult in a series where perma-death can strike in a flash.
On one hand, the fear of death adds a critical layer of emotional weight. However, the stress that comes with losing comrades can be too much to bear for some. I’ve sacrificed dozens of hours of playtime across every entry in the series in order to complete a casualty-free run. Regardless of how you feel on the matter, Fire Emblem: Awakening is the first to implement features to appease both crowds.
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