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I vividly remember reading video game sites and listening to podcasts who were hyping up how amazing this game was. I didn’t care. The screenshots looked pretty, but I didn’t care that it came from the guy who made the System Shock games cause I’d never played them before. I didn’t care about the Little Sister dynamic. I didn’t care that you could add elemental powers to yourself to add variety to the combat.
Then I played the demo. Oh, my, God.
Hot off the heels of Army of Two: The 40th Day, I thought I’d take a minute to write a bit about the original Army of Two. I received this game as a Christmas present this year and have put in some time with it, so I thought I’d share my thoughts on it while it’s relevant again.

During the early days of the World War II shooter (early 2000s), controlling a character from first person and shooting dudes was not really something I wanted to do. After games like Perfect Dark and Goldeneye sucked away hundreds of hours of my life, there wasn’t really anything out there like it that I wanted to play. None of the FPS games of that generation appealed to me and I couldn’t get a handle on playing these styles of games using dual analog sticks. Yes, that means I even missed Halo 1 and 2 in their prime. In the case of Call of Duty, I couldn’t handle a dual stick FPS and I didn’t want anything to do with WWII. Both of those elements combined for a series I had 0 interest in ever playing.
Last year, the original L4D rocked my socks hard as the ultimate zombie game. Gathering up three of your friends and attempting to survive the zombie apocalypse made it one of the best multiplayer experiences ever conceived. However, many also felt the game was a bit light on content.
Just one year later (and to the surprise and dismay of some) Left 4 Dead 2 arrives in stores with five new campaigns, four new survivors and a bevy of upgrades. For the most part, I feel like Valve has this down to a science.

For those of you who regularly check out my blog to view the video game world through my perspective: my apologies. Life has been nothing short of hectic these last few weeks with a full-time job, Chistmas preparations and a personal life. I still play games on a regular basis. However, finding the time to write about them has been very difficult.
I’ve got a lot to write about, having played Left 4 Dead 2, Assassins Creed 2, Modern Warfare 2 and a bunch more. But I thought to get back on the saddle, I’d talk about the game that arguably has taken up most of my time; Monopoly on the iPhone.
Monopoly, really? Yes, really.

Back when this first came out in 2007, Crackdown was I think the first demo I downloaded when I bought my XBOX 360. I heard a lot of hype about its crazy GTA-meets-super hero gameplay and the demo of it was good enough to sell me on it…eventually.
I didn’t pick it up that year. For whatever reason, I could not justify purchasing this game, making a note to myself every time I saw it that I would pick it up someday. Well, when the opportunity arose to get it for $5, I couldn’t resist.