ARMS v3.0 Tier List

Before I begin, I wanted to preface all of this by saying that tier lists are somewhat overrated.

I am strongly of the belief that the vast majority of the time, player skill will overcome placement on a tier-list. The only time a tier list really matters is when both players have reached the skill ceiling of the game. Even then, the best players will find ways to overcome any obstacle.

Having said that, it’s always fun to have the discussion of where characters are ranked. Below is my tier-list, which is by no means meant to be the definitive word on how good these characters are in relation to one another. Just one voice among many. Check it out!

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ARMS Live Stream Featuring Lola Pop and a Nintendo Direct Recap

Trying out the latest character while discussing the big news from the September 13th Nintendo Direct!

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The Real Problem With ARMS as a Tournament Game

A few days ago, I outlined some of the challenges that ARMS will face as a viable esports game. However, having now participated in a local tournament, I have discovered a critical flaw in the game that has completely killed my motivation to play it at that level. Worst of all, I don’t think there’s a viable fix for this problem.

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Time to Take a Break from ARMS

I was so close. Like, thisclose.

My goal in ARMS is to hit rank 20. The highest rank in the game. After making a breakthrough in my play style, I got all the way up to rank 19 with just a few wins shy of 20. Then, it all fell apart.

A few internet issues caused the game to unfairly penalize me with rage quitting, combined with a ton of losses against stiff competition and my ranking has fallen off of a cliff.

After many losses and having thrown my controller more times than I can count, I think it’s time to take a break before I destroy my controller, my dignity, and my sanity.

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ARMS Reveals Lola Pop as it’s Next Character

After revealing a new stage and teasing the latest character with grainy camcorder footage, we finally get our first good look at Lola Pop in ARMS! While she looks pretty goofy, she’s certainly not clowning around in the ring.

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Is the Nintendo Switch a Secretly Decent Console for Fighting Games?

Save for the Smash Bros. series, Nintendo hasn’t been much of a player in the fighting game scene since the SNES days. Once Nintendo alienated fighting game makers with cartridge-based systems and controller designs that didn’t lend themselves well towards the genre, they left for greener pastures.

To this day, if you want to keep up with any of the juggernauts in fighting games, the Nintendo Switch still isn’t the console for you. However, if you’re looking for some under-the-radar hits, retro titles and the inevitable release of Smash Bros., the Switch might be worth a look.

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Lessons I’ve Learned While Climbing the Ranks in ARMS

During the beta for ARMS, I was crushing my opposition with an iron fist. It got me thinking that I was going to waltz to the top of the leaderboard. Within hours of first playing the final game, it was me that was repeatedly falling to the canvas. There were nights where I would go on massive losing streaks that would cause me to lose ranks that usually ended with me throwing my controller. Forget about reaching the top of the world, I had to look in the mirror and ask myself if I was actually trash at this game.

Refusing to give up, I kept practicing. Kept making mental notes of all of the different ways I could improve. Having wallowed in the middle ranks for weeks, I’ve turned a corner and am making a strong push to reach rank 20, the highest rank in the game. Here are some things I’ve observed along the way!

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ARMS Makes a Strong Sales Debut

Nintendo’s oddball fighter proved to be a heavyweight at retailers worldwide. First, it debuted at #2 on the U.K. charts, only behind an on promotion Horizon Zero Dawn. Then, its debut in Japan almost outsold the debuts of Tekken 7 and Street Fighter V combined. Most recently, NPD data shows that ARMS performed extremely well in the US, reaching #5 with 256,000 units sold physically and digitally. For a game that left many of us scratching our heads when upon its reveal in January, ARMS has become a hit.

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ARMS Tips of the Day: How to Punish Sideways Dashing

Movement is key in ARMS. Having the ability to simultaneously weave between your opponents punches while being able to move into the perfect position to land a shot of your own is pivotal to one’s success. In particular, dashing sideways has become a popular technique for evading punches, as it becomes increasingly difficult for the attacker to land a clean punch as you weave in and out of view. Spring Man players tend to use this maneuver a lot in tandem with their parry, as they get the benefit of parrying your punches while moving into the perfect position to counter.

Strafing is a very powerful tool in the arsenal. Players who don’t know any better can easily get frustrated as their punches continually whiff against dashes. Thankfully, there’s a way to blow this tactic up, especially against players who abuse it. The trick is exploit the fixed trajectory of their dash.

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ARMS is Confirmed to Appear as a Tournament Game at EVO Japan 2018

https://www.youtube.com/watch?v=WIil6IIEyQY

The biggest name in fighting game tournaments is heading to Japan in 2018 and they’re taking Nintendo’s latest fighter with them. Alongside of the likes of Tekken 7, Street Fighter V, and King of Fighters XIV, EVO will be hosting an ARMS tournament as part of its lineup.

Over the past month or so, I’ve been batting around a post about the eSports viability of ARMS. In short, as much as I love the game, I think it has an uphill battle to cultivate a scene around it. However, a presence at EVO Japan is a great step forward. Maybe this is the perfect excuse to finally take my wife to Japan for our dream vacation!

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