
(Originally posted on splitkick.com. Thanks to the Splitkick team for the edits!)
Kid Icarus on the NES has its fair share of fans, but I’m not one of them. I’ve given the game multiple honest tries, and have always felt that its particular blend of platforming and shooting don’t gel in a way to create a fun experience. Though fans clamored for a new entry in the franchise, I couldn’t have cared less to see Pit star in another game, if it meant a retread of his 2D platforming roots.
Then I played Kid Icarus: Uprising. It is not the retread I was expecting. Instead, it’s a game far more ambitious – and awesome – than I ever would have imagined.








The harvest is in and it’s time to celebrate! In Lanterns: The Harvest Festival, players act as artisans, decorating the lake around the castle with colourful lanterns. The player who earns the most honour by the end of the process is declared the winner. This isn’t a process that I’m familiar with in real life, but it does make for a neat and fairly light strategy game that sort of evokes the feelings that come with Ticket to Ride and Carcasonne.