Pick-Up Post: Mortal Kombat Season Pass

One of the most recent developments in DLC is the idea of paying for a set of content up-front and receiving a discount on the set rather than buying the components of the set separately. From a business perspective, this makes a lot of sense, as it’s a lot easier to ask me for $15 now rather than four payments of $5 spread out over 8 months. It also makes sense from the player’s perspective, as we get stuff at a discount.

Case in point, the Mortal Kombat Season Pass. There are four DLC characters scheduled for release at $5.00 each. However, if you buy the Season Pass up-front, you’ll get all four characters for $15, which is a savings of $5.

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Out Now – Super Street Fighter IV: Arcade Edition

Though the eyes of most gamers are focused squarely on E3, the fighting game world gets a major release today. If you own a copy of Super Street Fighter IV, you can now purchase Super Street Fighter IV: Arcade Edition as DLC for $15. The update will feature four new characters (Yun, Yang, Evil Ryu and Oni), new balance changes and a number of major upgrades to the replay channel.

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Public Service Announcement: What to Do If You Lost Access to Your “Welcome Back” Free Games

The PlayStation Store has been back for a few days now, and the “Welcome Back” program is in full effect. While it’s a nice gesture to be given free stuff, the process in which you get your free games is clunky and more confusing than it needs to be. You also run into a series of random error messages as you work through the process. Worst of all, during the process, it can error out in a way where it appears like you can no longer access one of or both of your free games. This just happened to me, and I was very upset for a few minutes.

Don’t fret if this happens to you. I found the fix on the PlayStation Community forums and have included this in the post. Follow the steps and you should be fine. No one should have to go through this kind of junk to get these “Welcome Back” freebies, but it’s better than nothing I guess.

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Mortal Kombat Review

It’s been a while since Mortal Kombat was relevant. Say what you will about the series’ consistently good sales, but when the genre fell out of relevance with the mass market, Mortal Kombat did, too. However, when Street Fighter IV single-handedly revived the genre, it was only a matter of time before Mortal Kombat came roaring back. And roar back it did. You, as gaming consumers, made it the number 1 selling game in the US in April, selling over 1 million copies.

Is the latest in the MK series a return to form? Did it sell solely on hype? Or does it take the series to the next level?

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L.A. Noire Review

There are going to be a lot of people who will buy this game, thinking that they’re picking up Grand Theft Auto: 1940s Cop Edition. If the commercials or your expectations led you to believe that this would be that type of game, you’re either going to be pleasantly surprised or horribly disappointed. If this isn’t a Grand Theft Auto variant, than what is it?

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Early Impressions: Mortal Kombat’s Fighting Game Mechanics

When you think about Mortal Kombat as a series, you think about blood and fatalities. Do you think about it’s rich and deep fighting game engines? Probably not. Mortal Kombat has traditionally, been a fighting game series built primarily on style over substance. For Midway/Warner Brothers, this lead to consistently good sales throughout the series history among more casual fighting game fans, but the hardcore have pretty much shunned it. Case in point: Super Street Fighter II Turbo is still being played at major fighting game tournaments this year, while the entire Mortal Kombat scene has virtually never had any sort of tournament scene to speak of.

I loved Mortal Kombat I-III, but having grown into a hardcore fighting game player these last few years has really coloured my perspective on those games in hindsight. I can still have a ton of fun playing the Street Fighter II series games of the same era, but those early Mortal Kombat games just don’t have the depth of gameplay to hold my attention nowadays. With that said, Ed Boon, the creator of Mortal Kombat, said this new one was aiming to cater to the hardcore crowd. I’ve only spent a few hours with it playing the story mode, tutorial and some versus matches with my coworkers, so it wouldn’t be fair for me to pass final judgment about the game now. But what I can tell you about are my experiences with the game so far, is that from a gameplay systems perspective, this is probably the deepest Mortal Kombat ever.

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Super Street Fighter IV Announcement Trailer Leaked

 

Ninjas have hijacked Capcom’s secrets yet again. Though it should come as no surprise to anyone who knows anything about Street Fighter, an announcement trailer for Super Street Fighter IV: Arcade Edition coming to consoles hit the internet earlier today.

While the original YouTube video has since been pulled, there are other places where you can find the actual video. Or you can click through to see what the trailer revealed!

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Early Impressions of God of War II

Even though I was many years late to the party, once I started playing the first God of War, I finished it in relatively short order. That first God of War game was pretty awesome and I was excited to jump into God of War II. However, I thought it would be best for me to take a break from the series and take care of some other games before I jump back into it.

Though I’ve been picking at God of War II for at least a month now, I don’t have much to show for my time. I’m not very far into it, but I’m already considering skipping it for God of War III. What’s happening?

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To Buy or Not To Buy: Fight Night Champion

 

I like the Fight Night series. I thought Round 3 was great and Round 4 was even better. Well, it was better, until I ran into a game-breaking glitch that caused me to lose 20 hours of progress. When this happened to me, I returned the game with no remorse. I’ve had opportunities to buy it back for as low as $5 brand new, but I still couldn’t bring myself to do it. I loved that game, but I hate what it did to me.

With Fight Night Champion in stores now though, I’m torn.

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The Team Mechanics of Marvel vs. Capcom 3

Over the past few weeks, I have grown rather fond of Marvel vs. Capcom 3. While I still play Super Street Fighter IV with my coworkers when they are online, Marvel has (for now) taken over as my go-to fighting game of choice.

What I’m enjoying most about the game is the team element of the experience. In other vs. games, I would choose my team simply based on who I liked and/or who I was good with. Once in battle, I wouldn’t pay any mind in regards to who my opponent’s team was, either. I was just looking to beat people up for the win. But now that I’ve actually taken some time to learn this game, I’m realizing that there’s so much more to the team-based gameplay than that if you want to go far with the game.

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